Hey Mikerz,

Sorry for the delay! If possible, could you send me the fla containing the
assets as well, so I can test with the whole project? Having a hard time
figuring out the root of the problem.

Cheers,
David

On Thu, Aug 5, 2010 at 5:05 PM, mikerz <[email protected]> wrote:

> Sure, the source code?
> www.mikerz.com/SatMain.as
> it's a pretty simple demo atm
>
> On Aug 5, 9:27 am, David Lenaerts <[email protected]> wrote:
> > It's actually a variation on the environment map shaders, hence no
> lights,
> > only map-reflections ;)
> > Could you perhaps upload a basic version of what you're trying to do?
> Like
> > this, I have no idea what it could be.
> >
> >
> >
> >
> >
> > On Thu, Aug 5, 2010 at 2:09 PM, mikerz <[email protected]> wrote:
> > > No lights? interesting! Well, they shouldn't hurt.. right?
> >
> > > I've embedded into the library for simplicity's sake (and because
> > > using the tag has been inconsistent in my setup).
> >
> > > I'm pretty stumped, I've found no nulls or undefined... Using CS5 IDE
> >
> > > On Aug 5, 8:07 am, David Lenaerts <[email protected]> wrote:
> > > > The Wings, WingNormal, etc.. How were they added? Using the [Embed]
> tag
> > > or
> > > > through the library in the Flash IDE.
> > > > In case of the [Embed] tag, you'd need to pass new Wings().bitmapData
> > > > because it extends Bitmap rather than BitmapData.
> >
> > > > Oh, and btw, the fresnel material doesn't use any lights.
> >
> > > > On Thu, Aug 5, 2010 at 2:04 PM, mikerz <[email protected]> wrote:
> > > > > Thanks for the fast responses...
> >
> > > > > I generated the normal map and gave my own bitmap for the
> > > > > environmental bitmapdata. I traced out all parameters used in the
> > > > > constructor...
> > > > > Skin: [object Wings] Normal: [object WingNormal] Environmental:
> > > > > [object Stars] Mesh: Wings: x:36 y:0 z:3
> >
> > > > > The first 3 are all bitmapdata.
> >
> > > > > I got this working briefly on another model, but that was another
> > > > > time. Is there a specific order things need to be done in? At this
> > > > > point, the model is already on the stage with all lighting when I
> > > > > create this material.
> >
> > > > > On Aug 5, 7:53 am, David Lenaerts <[email protected]>
> wrote:
> > > > > > Hey mikerz,
> >
> > > > > > Are you sure you're providing all the necessary BitmapData's in
> the
> > > > > > constructor, and not just null (for normal map or environment map
> for
> > > > > > instance)?
> > > > > > In the blogpost introducing the material, there's an example of
> how
> > > to
> > > > > use
> > > > > > it, maybe it helps:
> > > > >
> http://www.derschmale.com/2010/04/21/fresnel-reflective-shading-with-.
> > > ..
> > > > > > (there's
> > > > > > a link to source somewhere :) ).
> >
> > > > > > Hope it helps!
> > > > > > David
> >
> > > > > > On Thu, Aug 5, 2010 at 1:46 PM, mikerz <[email protected]> wrote:
> > > > > > > I'm getting an error if I try to use this material :
> > > > > > > ArgumentError: Error #2004: One of the parameters is invalid.
> > > > > > >        at flash.display::ShaderJob/start()
> > > > > > > at
> SinglePassShaderMaterial/updateRenderBitmap()[C:\Users\Michael
> > > > > > >
> \Desktop\satellite\away3d\materials\SinglePassShaderMaterial.as:35]
> > > > > > >        at
> > > > > > >
> away3d.materials::TransformBitmapMaterial/updateMaterial()[C:\Users
> >
> > > \Michael\Desktop\satellite\away3d\materials\TransformBitmapMaterial.as:
> > > > > > > 32]
> > > > > > >        at
> > > PixelShaderMaterial/updateMaterial()[C:\Users\Michael\Desktop
> > > > > > > \satellite\away3d\materials\PixelShaderMaterial.as:30]
> > > > > > >        at
> > > away3d.core.base::Mesh/updateMesh()[C:\Users\Michael\Desktop
> > > > > > > \satellite\away3d\core\base\Mesh.as:532]
> >
> > > > > > >  I've checked all my inputs and I've dug into the relevant
> classes,
> > > > > > > tracing out whats going on in those areas... I just don't know
> > > enough
> > > > > > > about this kind of issue to investigate further. Any help?
> >
> > > > > > > Note, I am applying this material to an UV-mapped and skinned
> AWD
> > > Mesh
> > > > > > > that works fine in Prefab and I have both a directional and
> point
> > > 3d
> > > > > > > light.
> >
> > > > > > > Any help appreciated
> >
> > > > > > --
> > > > > > David Lenaerts
> > > > > > Flash platform developerhttp://www.derschmale.com
> >
> > > > --
> > > > David Lenaerts
> > > > Flash platform developerhttp://www.derschmale.com
> >
> > --
> > David Lenaerts
> > Flash platform developerhttp://www.derschmale.com
>



-- 
David Lenaerts
Flash platform developer
http://www.derschmale.com

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