As usual works just fine for me :)) I haven't added it exactly for what I suppose you want to do. It was added to allow the retrieving of uv's,map,meshname from a hittest result performed by the BSP. Look at BSPHittest code if you want to see how the class was used. (If you have followed the livestream from FITC where Rob showed the FPS demo we've builded, then you know now how the rockets were builded.) :)
If you ensure that the position you test on is a result of a plane/ray hitest where the position is on the "plane" of the triangle then it should result in what you need: that is being used as test point in triangle. UV returned would be null if not inside. I wouldn't be honest not adding that I think very soon make some speed compairs with the ray intersect implementation I have in Prefab replaced with this class... so the class might evolve bits. Fabrice On Aug 25, 2010, at 3:12 PM, Michael Iv wrote: > hey Fabrice , is BaryCentricTest is like Ray.getIntersect() but for UV > coords >? > > Doest it work fine ? (Unlike Ray.getIntersect() ;) ); > BaryCentricTest > > > On Wed, Aug 25, 2010 at 3:33 PM, Fabrice3D <[email protected]> wrote: > http://code.google.com/p/away3d/source/browse/#svn/trunk/fp10/Away3D/src/away3d/tools/utils > > here you go. > > Fabrice > On Aug 25, 2010, at 2:18 PM, Bobby wrote: > > > Hi Edwin, > > I am using the away3d_2_5_0 version. I have the away3d_3_5_0 > > also with me. But in both these I cannot find utils folder with the > > tools package. How can I overcome this error. I am using the > > downloaded zip files from the Away 3D site. I am not using SVN. Is > > that causing the problem. CAN ANYONE HELP ME !!!!!!!!!!!!!! > > > > Thanks in Advance > > Bobby Francis Joseph > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] >
