Was that Away3DLite implementation ?

On Wed, Aug 25, 2010 at 5:40 PM, Michael Iv <[email protected]> wrote:

> Thanks a lot Fabrice for your help, i will check this out. !
>
>
> On Wed, Aug 25, 2010 at 5:34 PM, Fabrice3D <[email protected]> wrote:
>
>> here a ruw sample from the quick demo I've sended you earlyer.
>> where white was no hit, black hit. Say very simple primary ray raytracer.
>>
>> private function someImage():void
>> {
>>  _tracemap.lock();
>>  var intersectP:Number3D;
>>  var i:int;
>> var j:int;
>> var k:int;
>> var l:int;
>>  var r:int = 255;
>> var g:int = 255;
>> var b:int = 255;
>>
>> var startx:int = _view.x-Math.round(_width*.5);
>> var starty:int =_view.y-Math.round(_height*.5)
>>  var pixel:Number3D;
>>  var meshlength:int = _meshes.length;
>>  var faces:Vector.<Number3D>;
>> var faceslength:int;
>>  for(i = 0; i<_width;++i){
>> startx++;
>> for(j = 0; j<_height;++j){
>>  pixel = _view.camera.unproject(startx, starty+j);
>>
>> _dir.x = pixel.x;
>>  _dir.y = pixel.y;
>> _dir.z = pixel.z;
>> _dir.normalize();
>>
>> for(k = 0; k<meshlength;++k){
>>  faces = _meshes[k];
>>  faceslength = faces.length;
>>  for(l = 0; l<faceslength;l+=3){
>>  intersectP = _ray.getIntersect(_dir, pixel, faces[l], faces[l+1],
>> faces[l+2]);
>> RayDebugger.traceRayFromDir(pixel, _dir, 2500);
>>  if (intersectP != null)
>> _tracemap.setPixel(i, j,  r << 16 | g  << 8 | b );
>> }
>>  }
>> }
>> }
>>  _tracemap.unlock();
>>
>> [... some uninterresting code...]
>>
>> Fabrice
>>
>>
>>
>> On Aug 25, 2010, at 4:06 PM, Michael Iv wrote:
>>
>> Got you , no I haven't seen the FITC presentation yet . By the way ,still
>> can't get ray.getIntersect() returning the data besides null.
>> If you could show some source code if a test run it could be nice.Although
>> I am almost sure I do it just as it has to be .
>>
>> Thanks a lot .
>> Michael.
>>
>> On Wed, Aug 25, 2010 at 5:00 PM, Fabrice3D <[email protected]> wrote:
>>
>>> As usual works just fine for me :))
>>> I haven't added it exactly for what I suppose you want to do.
>>> It was added to allow the retrieving of uv's,map,meshname from a hittest
>>> result performed by the BSP.
>>> Look at BSPHittest code if you want to see how the class was used.
>>> (If you have followed the livestream from FITC where Rob showed the FPS
>>> demo we've builded, then you know now how the rockets were builded.)  :)
>>>
>>> If you ensure that the position you test on is a result of a plane/ray
>>> hitest where the position is on the "plane" of the triangle
>>> then it should result in what you need: that is being used as test point
>>> in triangle. UV returned would be null if not inside.
>>>
>>> I wouldn't be honest not adding that I think very soon make some speed
>>> compairs with the ray intersect implementation I have in Prefab replaced
>>> with this class...
>>> so the class might evolve bits.
>>>
>>> Fabrice
>>>
>>>
>>> On Aug 25, 2010, at 3:12 PM, Michael Iv wrote:
>>>
>>> hey Fabrice , is BaryCentricTest is like Ray.getIntersect() but  for UV
>>> coords >?
>>>
>>> Doest it work fine ? (Unlike Ray.getIntersect() ;)  );
>>>
>>> BaryCentricTest
>>>
>>>
>>> On Wed, Aug 25, 2010 at 3:33 PM, Fabrice3D <[email protected]> wrote:
>>>
>>>>
>>>> http://code.google.com/p/away3d/source/browse/#svn/trunk/fp10/Away3D/src/away3d/tools/utils
>>>>
>>>> here you go.
>>>>
>>>> Fabrice
>>>> On Aug 25, 2010, at 2:18 PM, Bobby wrote:
>>>>
>>>> > Hi Edwin,
>>>> >      I am using the away3d_2_5_0 version. I have the away3d_3_5_0
>>>> > also with me. But in both these I cannot find utils folder with the
>>>> > tools package. How can I overcome this error. I am using the
>>>> > downloaded zip files from the Away 3D site. I am not using SVN. Is
>>>> > that causing the problem. CAN ANYONE HELP ME !!!!!!!!!!!!!!
>>>> >
>>>> > Thanks in Advance
>>>> > Bobby Francis Joseph
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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