Thanks a lot Fabrice for your help, i will check this out. !

On Wed, Aug 25, 2010 at 5:34 PM, Fabrice3D <[email protected]> wrote:

> here a ruw sample from the quick demo I've sended you earlyer.
> where white was no hit, black hit. Say very simple primary ray raytracer.
>
> private function someImage():void
> {
>  _tracemap.lock();
>  var intersectP:Number3D;
>  var i:int;
> var j:int;
> var k:int;
> var l:int;
>  var r:int = 255;
> var g:int = 255;
> var b:int = 255;
>
> var startx:int = _view.x-Math.round(_width*.5);
> var starty:int =_view.y-Math.round(_height*.5)
> var pixel:Number3D;
>  var meshlength:int = _meshes.length;
>  var faces:Vector.<Number3D>;
> var faceslength:int;
>  for(i = 0; i<_width;++i){
> startx++;
> for(j = 0; j<_height;++j){
> pixel = _view.camera.unproject(startx, starty+j);
>
> _dir.x = pixel.x;
> _dir.y = pixel.y;
> _dir.z = pixel.z;
> _dir.normalize();
>
> for(k = 0; k<meshlength;++k){
>  faces = _meshes[k];
> faceslength = faces.length;
>  for(l = 0; l<faceslength;l+=3){
> intersectP = _ray.getIntersect(_dir, pixel, faces[l], faces[l+1],
> faces[l+2]);
> RayDebugger.traceRayFromDir(pixel, _dir, 2500);
> if (intersectP != null)
> _tracemap.setPixel(i, j,  r << 16 | g  << 8 | b );
> }
> }
> }
> }
>  _tracemap.unlock();
>
> [... some uninterresting code...]
>
> Fabrice
>
>
>
> On Aug 25, 2010, at 4:06 PM, Michael Iv wrote:
>
> Got you , no I haven't seen the FITC presentation yet . By the way ,still
> can't get ray.getIntersect() returning the data besides null.
> If you could show some source code if a test run it could be nice.Although
> I am almost sure I do it just as it has to be .
>
> Thanks a lot .
> Michael.
>
> On Wed, Aug 25, 2010 at 5:00 PM, Fabrice3D <[email protected]> wrote:
>
>> As usual works just fine for me :))
>> I haven't added it exactly for what I suppose you want to do.
>> It was added to allow the retrieving of uv's,map,meshname from a hittest
>> result performed by the BSP.
>> Look at BSPHittest code if you want to see how the class was used.
>> (If you have followed the livestream from FITC where Rob showed the FPS
>> demo we've builded, then you know now how the rockets were builded.)  :)
>>
>> If you ensure that the position you test on is a result of a plane/ray
>> hitest where the position is on the "plane" of the triangle
>> then it should result in what you need: that is being used as test point
>> in triangle. UV returned would be null if not inside.
>>
>> I wouldn't be honest not adding that I think very soon make some speed
>> compairs with the ray intersect implementation I have in Prefab replaced
>> with this class...
>> so the class might evolve bits.
>>
>> Fabrice
>>
>>
>> On Aug 25, 2010, at 3:12 PM, Michael Iv wrote:
>>
>> hey Fabrice , is BaryCentricTest is like Ray.getIntersect() but  for UV
>> coords >?
>>
>> Doest it work fine ? (Unlike Ray.getIntersect() ;)  );
>>
>> BaryCentricTest
>>
>>
>> On Wed, Aug 25, 2010 at 3:33 PM, Fabrice3D <[email protected]> wrote:
>>
>>>
>>> http://code.google.com/p/away3d/source/browse/#svn/trunk/fp10/Away3D/src/away3d/tools/utils
>>>
>>> here you go.
>>>
>>> Fabrice
>>> On Aug 25, 2010, at 2:18 PM, Bobby wrote:
>>>
>>> > Hi Edwin,
>>> >      I am using the away3d_2_5_0 version. I have the away3d_3_5_0
>>> > also with me. But in both these I cannot find utils folder with the
>>> > tools package. How can I overcome this error. I am using the
>>> > downloaded zip files from the Away 3D site. I am not using SVN. Is
>>> > that causing the problem. CAN ANYONE HELP ME !!!!!!!!!!!!!!
>>> >
>>> > Thanks in Advance
>>> > Bobby Francis Joseph
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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