no, but should be like directly usuable in there with no or minor changes. Its 
just an helper class not dependent of anything.

On Aug 25, 2010, at 4:47 PM, Michael Iv wrote:

> Was that Away3DLite implementation ?
> 
> On Wed, Aug 25, 2010 at 5:40 PM, Michael Iv <[email protected]> wrote:
> Thanks a lot Fabrice for your help, i will check this out. !
> 
> 
> On Wed, Aug 25, 2010 at 5:34 PM, Fabrice3D <[email protected]> wrote:
> here a ruw sample from the quick demo I've sended you earlyer. 
> where white was no hit, black hit. Say very simple primary ray raytracer.
> 
> private function someImage():void
>               {
>                       
>                       _tracemap.lock();
>                       
>                       var intersectP:Number3D;
>                       
>                       var i:int;
>                       var j:int;
>                       var k:int;
>                       var l:int;
>                       
>                       var r:int = 255;
>                       var g:int = 255;
>                       var b:int = 255;
>                        
>                       var startx:int = _view.x-Math.round(_width*.5);
>                       var starty:int =_view.y-Math.round(_height*.5)
>                       var pixel:Number3D;
>                       
>                       var meshlength:int = _meshes.length;
>                       
>                       var faces:Vector.<Number3D>;
>                       var faceslength:int;
>               
>                       for(i = 0; i<_width;++i){
>                               startx++;
>                               for(j = 0; j<_height;++j){
>                                       pixel = _view.camera.unproject(startx, 
> starty+j);
>                                        
>                                       _dir.x = pixel.x;
>                                       _dir.y = pixel.y;
>                                       _dir.z = pixel.z;
>                                       _dir.normalize();
>                                        
>                                       for(k = 0; k<meshlength;++k){
>                                               
>                                               faces = _meshes[k];
>                                               faceslength = faces.length;
>                                               
>                                               for(l = 0; l<faceslength;l+=3){
>                                                       intersectP = 
> _ray.getIntersect(_dir, pixel, faces[l], faces[l+1], faces[l+2]);
>                                                       
> RayDebugger.traceRayFromDir(pixel, _dir, 2500);
>                                                       if (intersectP != null)
>                                                               
> _tracemap.setPixel(i, j,  r << 16 | g  << 8 | b );
>                                               }
>                                       }
>                               }
>                       }
>                       
>                       _tracemap.unlock();
> 
>                       [... some uninterresting code...]
> 
> Fabrice
> 
> 
>  
> On Aug 25, 2010, at 4:06 PM, Michael Iv wrote:
> 
>> Got you , no I haven't seen the FITC presentation yet . By the way ,still 
>> can't get ray.getIntersect() returning the data besides null.
>> If you could show some source code if a test run it could be nice.Although I 
>> am almost sure I do it just as it has to be .
>> 
>> Thanks a lot .
>> Michael.
>> 
>> On Wed, Aug 25, 2010 at 5:00 PM, Fabrice3D <[email protected]> wrote:
>> As usual works just fine for me :))
>> I haven't added it exactly for what I suppose you want to do.
>> It was added to allow the retrieving of uv's,map,meshname from a hittest 
>> result performed by the BSP.
>> Look at BSPHittest code if you want to see how the class was used.
>> (If you have followed the livestream from FITC where Rob showed the FPS demo 
>> we've builded, then you know now how the rockets were builded.)  :)
>> 
>> If you ensure that the position you test on is a result of a plane/ray 
>> hitest where the position is on the "plane" of the triangle
>> then it should result in what you need: that is being used as test point in 
>> triangle. UV returned would be null if not inside.
>> 
>> I wouldn't be honest not adding that I think very soon make some speed 
>> compairs with the ray intersect implementation I have in Prefab replaced 
>> with this class...
>> so the class might evolve bits.
>> 
>> Fabrice
>> 
>> 
>> On Aug 25, 2010, at 3:12 PM, Michael Iv wrote:
>> 
>>> hey Fabrice , is BaryCentricTest is like Ray.getIntersect() but  for UV  
>>> coords >?
>>> 
>>> Doest it work fine ? (Unlike Ray.getIntersect() ;)  );
>>> BaryCentricTest
>>> 
>>> 
>>> On Wed, Aug 25, 2010 at 3:33 PM, Fabrice3D <[email protected]> wrote:
>>> http://code.google.com/p/away3d/source/browse/#svn/trunk/fp10/Away3D/src/away3d/tools/utils
>>> 
>>> here you go.
>>> 
>>> Fabrice
>>> On Aug 25, 2010, at 2:18 PM, Bobby wrote:
>>> 
>>> > Hi Edwin,
>>> >      I am using the away3d_2_5_0 version. I have the away3d_3_5_0
>>> > also with me. But in both these I cannot find utils folder with the
>>> > tools package. How can I overcome this error. I am using the
>>> > downloaded zip files from the Away 3D site. I am not using SVN. Is
>>> > that causing the problem. CAN ANYONE HELP ME !!!!!!!!!!!!!!
>>> >
>>> > Thanks in Advance
>>> > Bobby Francis Joseph
>>> 
>>> 
>>> 
>>> 
>>> -- 
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>> 
>> 
>> 
>> 
>> 
>> -- 
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>> 
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 
> 
> 
> 
> -- 
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
> 

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