Ok ,last question . Am i right to say that your Number(s)3d array values are
global .I mean have you converted faces positions and rotations before
insertion into your array.? Because if so ,then I get why I am getting
nothing on hit   :))

On Wed, Aug 25, 2010 at 6:08 PM, Fabrice3D <[email protected]> wrote:

> Do you convert the faces v0,v1,v2 positions to Number3D before that
> function? . Because here your faces already represented as Array of
> Number(s)3D
>
> yes. adding their position and eventual rotation.
>
> Fabrice
>
>
>
> On Aug 25, 2010, at 5:00 PM, Michael Iv wrote:
>
> Yeah I see (because as I remember now in Away Lite it is Vector3D instead
> Number3d.)BUT my misunderstanding here is the following:
> ...var faces:Vector.<Number3D>;
>
> and
> ... intersectP = _ray.getIntersect(_dir, pixel, faces[l], faces[l+1],
> faces[l+2]);
>
> Do you convert the faces v0,v1,v2 positions to Number3D before that
> function? . Because here your faces already represented as Array of
> Number(s)3D ?
>
> In my  case i was doing :
>
> _ray.getIntersect(_ray.dir,_ray.orig,_sf.faces[i].v0.position,_sf.faces[i].v1.position,_sf.faces[i].v2.position);
>
>
>
>
>
> On Wed, Aug 25, 2010 at 5:52 PM, Fabrice3D <[email protected]> wrote:
>
>> no, but should be like directly usuable in there with no or minor changes.
>> Its just an helper class not dependent of anything.
>>
>> On Aug 25, 2010, at 4:47 PM, Michael Iv wrote:
>>
>> Was that Away3DLite implementation ?
>>
>> On Wed, Aug 25, 2010 at 5:40 PM, Michael Iv <[email protected]>wrote:
>>
>>> Thanks a lot Fabrice for your help, i will check this out. !
>>>
>>>
>>> On Wed, Aug 25, 2010 at 5:34 PM, Fabrice3D <[email protected]> wrote:
>>>
>>>> here a ruw sample from the quick demo I've sended you earlyer.
>>>> where white was no hit, black hit. Say very simple primary ray
>>>> raytracer.
>>>>
>>>> private function someImage():void
>>>> {
>>>>  _tracemap.lock();
>>>>  var intersectP:Number3D;
>>>>   var i:int;
>>>> var j:int;
>>>> var k:int;
>>>> var l:int;
>>>>  var r:int = 255;
>>>> var g:int = 255;
>>>> var b:int = 255;
>>>>
>>>> var startx:int = _view.x-Math.round(_width*.5);
>>>> var starty:int =_view.y-Math.round(_height*.5)
>>>>  var pixel:Number3D;
>>>>  var meshlength:int = _meshes.length;
>>>>  var faces:Vector.<Number3D>;
>>>> var faceslength:int;
>>>>  for(i = 0; i<_width;++i){
>>>> startx++;
>>>> for(j = 0; j<_height;++j){
>>>>  pixel = _view.camera.unproject(startx, starty+j);
>>>>
>>>> _dir.x = pixel.x;
>>>>  _dir.y = pixel.y;
>>>> _dir.z = pixel.z;
>>>> _dir.normalize();
>>>>
>>>> for(k = 0; k<meshlength;++k){
>>>>  faces = _meshes[k];
>>>>  faceslength = faces.length;
>>>>  for(l = 0; l<faceslength;l+=3){
>>>>  intersectP = _ray.getIntersect(_dir, pixel, faces[l], faces[l+1],
>>>> faces[l+2]);
>>>> RayDebugger.traceRayFromDir(pixel, _dir, 2500);
>>>>  if (intersectP != null)
>>>> _tracemap.setPixel(i, j,  r << 16 | g  << 8 | b );
>>>> }
>>>>  }
>>>> }
>>>> }
>>>>  _tracemap.unlock();
>>>>
>>>> [... some uninterresting code...]
>>>>
>>>> Fabrice
>>>>
>>>>
>>>>
>>>> On Aug 25, 2010, at 4:06 PM, Michael Iv wrote:
>>>>
>>>> Got you , no I haven't seen the FITC presentation yet . By the way
>>>> ,still can't get ray.getIntersect() returning the data besides null.
>>>> If you could show some source code if a test run it could be
>>>> nice.Although I am almost sure I do it just as it has to be .
>>>>
>>>> Thanks a lot .
>>>> Michael.
>>>>
>>>> On Wed, Aug 25, 2010 at 5:00 PM, Fabrice3D <[email protected]> wrote:
>>>>
>>>>> As usual works just fine for me :))
>>>>> I haven't added it exactly for what I suppose you want to do.
>>>>> It was added to allow the retrieving of uv's,map,meshname from a
>>>>> hittest result performed by the BSP.
>>>>> Look at BSPHittest code if you want to see how the class was used.
>>>>> (If you have followed the livestream from FITC where Rob showed the FPS
>>>>> demo we've builded, then you know now how the rockets were builded.)  :)
>>>>>
>>>>> If you ensure that the position you test on is a result of a plane/ray
>>>>> hitest where the position is on the "plane" of the triangle
>>>>> then it should result in what you need: that is being used as test
>>>>> point in triangle. UV returned would be null if not inside.
>>>>>
>>>>> I wouldn't be honest not adding that I think very soon make some speed
>>>>> compairs with the ray intersect implementation I have in Prefab replaced
>>>>> with this class...
>>>>> so the class might evolve bits.
>>>>>
>>>>> Fabrice
>>>>>
>>>>>
>>>>> On Aug 25, 2010, at 3:12 PM, Michael Iv wrote:
>>>>>
>>>>> hey Fabrice , is BaryCentricTest is like Ray.getIntersect() but  for
>>>>> UV  coords >?
>>>>>
>>>>> Doest it work fine ? (Unlike Ray.getIntersect() ;)  );
>>>>>
>>>>> BaryCentricTest
>>>>>
>>>>>
>>>>> On Wed, Aug 25, 2010 at 3:33 PM, Fabrice3D <[email protected]>wrote:
>>>>>
>>>>>>
>>>>>> http://code.google.com/p/away3d/source/browse/#svn/trunk/fp10/Away3D/src/away3d/tools/utils
>>>>>>
>>>>>> here you go.
>>>>>>
>>>>>> Fabrice
>>>>>> On Aug 25, 2010, at 2:18 PM, Bobby wrote:
>>>>>>
>>>>>> > Hi Edwin,
>>>>>> >      I am using the away3d_2_5_0 version. I have the away3d_3_5_0
>>>>>> > also with me. But in both these I cannot find utils folder with the
>>>>>> > tools package. How can I overcome this error. I am using the
>>>>>> > downloaded zip files from the Away 3D site. I am not using SVN. Is
>>>>>> > that causing the problem. CAN ANYONE HELP ME !!!!!!!!!!!!!!
>>>>>> >
>>>>>> > Thanks in Advance
>>>>>> > Bobby Francis Joseph
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Michael Ivanov ,Programmer
>>>>> Neurotech Solutions Ltd.
>>>>> Flex|Air |3D|Unity|
>>>>> www.neurotechresearch.com
>>>>> http://blog.alladvanced.net
>>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>>> Tel:054-4962254
>>>>> [email protected]
>>>>> [email protected]
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air |3D|Unity|
>>>> www.neurotechresearch.com
>>>> http://blog.alladvanced.net
>>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]
>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Ivanov ,Programmer
>>> Neurotech Solutions Ltd.
>>> Flex|Air |3D|Unity|
>>> www.neurotechresearch.com
>>> http://blog.alladvanced.net
>>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>>> Tel:054-4962254
>>> [email protected]
>>> [email protected]
>>>
>>>
>>
>>
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air |3D|Unity|
>> www.neurotechresearch.com
>> http://blog.alladvanced.net
>> http://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]
>>
>>
>>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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