Thank you Fabrice the uv cropping is pretty cool ... but do you know why i am not able to select all parts of my building in prefab? i can select some wall parts etc. but there are complete room cubes which i cant select, although they are single objects in cinema. Do you know if there is a cropping method in c4d, too? it would be easier for me to do it this way.
On 7 Sep., 16:15, Fabrice3D <[email protected]> wrote: > Prefab generates a unique dedicated map per mesh. repecting the entry map. > Because of its prebaking function. > so either you replace with lower quality map to speed up the export > or you do nothing and replace the maps after the export with your lower > quality maps. or you edit the urls into the awd output. > > since you have many shapes with different ratios, using your huge map on most > of them is the easy way of course, not the nicest as on some > meshes the pixels will be streched, compressed... > > Prior to export you could use the uvcropper feature as well in case your maps > are not 1/1 mapped, it would save you on data if you prebake some images > or keep them as unique map per mesh. > Prefab offers you way more than you think once you know how to missuse it :)) > > Fabrice > > On Sep 7, 2010, at 3:19 PM, le_unam wrote: > > > What do you mean with there is no need to do reusing this huge map > > over and over? would create a seperate texture for every wall? > > > On 7 Sep., 15:13, Fabrice3D <[email protected]> wrote: > > >> but the main problem is not that its doing this way, as you easly can swap > >> them afterwards. you model is reusing this huge maps over and over > >> there is no need to do so.
