Hey Fabrice can you please tell me how to handle correct the boundsmin and boundsmax for simulation of a normal person? all my tries result it looking through the walls when standing too close. How can i make it right? Another question for me is how to smooth the textures? is there a chance? in prefab?
thank you On 6 Sep., 11:11, Fabrice3D <[email protected]> wrote: > Hey le_unam, > Works on my machine > but it takes time during to export, I've noticed that for some strange reason > the pngs > generated are 8.2 MB's on my machine. > > Hope its not some new issue with the latest 2.03 runtime and the png class... > > Fabrice > > On Sep 6, 2010, at 9:46 AM, le_unam wrote: > > > hey maybe you can try it with my obj ... i zipped it for you ... > >http://eyearmedia.de/fliesen_tapete_treppenhaus.zip > > > would be nice thanks ;-) > > > On 6 Sep., 09:34, Fabrice3D <[email protected]> wrote: > >> just made some tests bsp exports from simple cube, with as3 or without, > >> all seems ok to me. > > >> Fabrice > > >> On Sep 6, 2010, at 8:16 AM, le_unam wrote: > > >>> hmmm? > > >>> On 3 Sep., 15:21, le_unam <[email protected]> wrote: > >>>> hey, ehm now i created my building with all the rules for bsp > >>>> generator and when i import my modell and create the bsp no warnings > >>>> or error messages appear, but now it just creates the awd file ... > >>>> without the images folder and as file, but i have activated export > >>>> project files ... and until the last tests it worked ... does anybody > >>>> know something about this? > > >>>> On 30 Aug., 11:00, Fabrice3D <[email protected]> wrote: > > >>>>> that you use tiling or not, you'll have to anyway. > >>>>> If you want reuse same texture and tile it, you simply have to edit the > >>>>> awd file where each "unique" texture path would be replaced by your > >>>>> single map. > >>>>> then, as said in previous message, access the CentralLbrary to set the > >>>>> tiling per material. > > >>>>> This is probably a tedious task. If theBSPfeature becomes more popular > >>>>> (as it seams) then it will be worth the work to add more features to > >>>>> ease/automate the processes. > >>>>> For now, I'm sorry but thats all we have in the shop :) > > >>>>> Fabrice > > >>>>> On Aug 30, 2010, at 10:16 AM,le_unamwrote: > > >>>>>> thanks fabrice ... ehm so you think i should create one texture for > >>>>>> each wall of my building? with adjusted pixel-sizes? > > >>>>>> On 30 Aug., 09:54, Fabrice3D <[email protected]> wrote: > >>>>>>> not yet right out of the box, but indeed that could be a nice addon. > > >>>>>>> Fabrice > > >>>>>>> On Aug 30, 2010, at 9:41 AM, bebensiganteng wrote: > > >>>>>>>> Hi, > > >>>>>>>> that's great! thanks for that. i wonder whether if its possible to > >>>>>>>> detect the texture's load progress > > >>>>>>>> On Aug 26, 4:58 pm, John Wilson <[email protected]> > >>>>>>>> wrote: > >>>>>>>>> Hi, > > >>>>>>>>> I have posted some hints and tips for creating aBSPTree that may > >>>>>>>>> help people with some of the issues that confused me. > > >>>>>>>>> To access the material, go to: > > >>>>>>>>>http://john-wilson.110mb.com/index.html > > >>>>>>>>> Select the "In the City" demo at the top left. Hope it helps. > > >>>>>>>>> John Wilson
