Hi ! Please forgive my bad English...

i have a little problem with a 3D car game i am creating.

When i put my camera quite close to the ground, the planes that are
the closest  to the camera disappears.
The only issue i have found was to increase the number of triangle of
my mesh, but as you know, it also increase the general triangle count
and decrease my framerate .

I also think that the camera settings are related to that, here is
mine :
Zoom:100, Focus:10

I want to avoid as much distortion as possible with the camera
settings, so after trying different combination zoom:100 and focus:10
was the best combination i have found.

But i may be wrong, please teach me if you have any good work around !

Thank you very much for your time !
Julien.

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