Hi ! Please forgive my bad English... i have a little problem with a 3D car game i am creating.
When i put my camera quite close to the ground, the planes that are the closest to the camera disappears. The only issue i have found was to increase the number of triangle of my mesh, but as you know, it also increase the general triangle count and decrease my framerate . I also think that the camera settings are related to that, here is mine : Zoom:100, Focus:10 I want to avoid as much distortion as possible with the camera settings, so after trying different combination zoom:100 and focus:10 was the best combination i have found. But i may be wrong, please teach me if you have any good work around ! Thank you very much for your time ! Julien.
