Oh ! Very nice one ! I didn't knew that a clipping method was included into the away3d library ! I am at work so, i can't test it right now, but i read the documentation about it.
That also mean that i can use this clipping method to give a maxZ value in order to hide elements that are far away from my camera !! This looks really nice. I definitely give you some more feedback after testing. Regards ! On Sep 16, 1:43 pm, Aji Pamungkas <[email protected]> wrote: > IMO, maybe you can try different clipping, such as RectangleClipping, > NearfieldClipping and FrustumClipping. > for example, if you want to use NearfieldClipping : > > _view3D.clipping = new NearfieldClipping(); > _view3D.clipping.minZ = 1; > > Aji Pamungkas > > On Sep 16, 4:57 am, Julien <[email protected]> wrote: > > > Hi ! Please forgive my bad English... > > > i have a little problem with a 3D car game i am creating. > > > When i put my camera quite close to the ground, the planes that are > > the closest to the camera disappears. > > The only issue i have found was to increase the number of triangle of > > my mesh, but as you know, it also increase the general triangle count > > and decrease my framerate . > > > I also think that the camera settings are related to that, here is > > mine : > > Zoom:100, Focus:10 > > > I want to avoid as much distortion as possible with the camera > > settings, so after trying different combination zoom:100 and focus:10 > > was the best combination i have found. > > > But i may be wrong, please teach me if you have any good work around ! > > > Thank you very much for your time ! > > Julien. > >
