Oh ! Very nice one !
I didn't knew that a clipping method was included into the away3d
library !
I am at work so, i can't test it right now, but i read the
documentation about it.

That also mean that i can use this clipping method to give a maxZ
value in order to hide elements that are far away from my camera !!
This looks really nice.

I definitely give you some more feedback after testing.
Regards !


On Sep 16, 1:43 pm, Aji Pamungkas <[email protected]>
wrote:
> IMO, maybe you can try different clipping, such as RectangleClipping,
> NearfieldClipping and FrustumClipping.
> for example, if you want to use NearfieldClipping :
>
> _view3D.clipping = new NearfieldClipping();
> _view3D.clipping.minZ = 1;
>
> Aji Pamungkas
>
> On Sep 16, 4:57 am, Julien <[email protected]> wrote:
>
> > Hi ! Please forgive my bad English...
>
> > i have a little problem with a 3D car game i am creating.
>
> > When i put my camera quite close to the ground, the planes that are
> > the closest  to the camera disappears.
> > The only issue i have found was to increase the number of triangle of
> > my mesh, but as you know, it also increase the general triangle count
> > and decrease my framerate .
>
> > I also think that the camera settings are related to that, here is
> > mine :
> > Zoom:100, Focus:10
>
> > I want to avoid as much distortion as possible with the camera
> > settings, so after trying different combination zoom:100 and focus:10
> > was the best combination i have found.
>
> > But i may be wrong, please teach me if you have any good work around !
>
> > Thank you very much for your time !
> > Julien.
>
>

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