I was finally able to test (At work :))
This worked very great ! I was able to get some really nice result !

Thank you very much for your help.
Regards !


On Sep 16, 2:17 pm, Aji Pamungkas <[email protected]>
wrote:
> Hi Julien,
>
> Yes... you can also set the value of maxZ. I'm looking forward to hear
> from you.
>
> Aji Pamungkas
>
> On Sep 16, 7:09 am, Julien <[email protected]> wrote:
>
> > Oh ! Very nice one !
> > I didn't knew that a clipping method was included into the away3d
> > library !
> > I am at work so, i can't test it right now, but i read the
> > documentation about it.
>
> > That also mean that i can use this clipping method to give a maxZ
> > value in order to hide elements that are far away from my camera !!
> > This looks really nice.
>
> > I definitely give you some more feedback after testing.
> > Regards !
>
> > On Sep 16, 1:43 pm, Aji Pamungkas <[email protected]>
> > wrote:
>
> > > IMO, maybe you can try different clipping, such as RectangleClipping,
> > > NearfieldClipping and FrustumClipping.
> > > for example, if you want to use NearfieldClipping :
>
> > > _view3D.clipping = new NearfieldClipping();
> > > _view3D.clipping.minZ = 1;
>
> > > Aji Pamungkas
>
> > > On Sep 16, 4:57 am, Julien <[email protected]> wrote:
>
> > > > Hi ! Please forgive my bad English...
>
> > > > i have a little problem with a 3D car game i am creating.
>
> > > > When i put my camera quite close to the ground, the planes that are
> > > > the closest  to the camera disappears.
> > > > The only issue i have found was to increase the number of triangle of
> > > > my mesh, but as you know, it also increase the general triangle count
> > > > and decrease my framerate .
>
> > > > I also think that the camera settings are related to that, here is
> > > > mine :
> > > > Zoom:100, Focus:10
>
> > > > I want to avoid as much distortion as possible with the camera
> > > > settings, so after trying different combination zoom:100 and focus:10
> > > > was the best combination i have found.
>
> > > > But i may be wrong, please teach me if you have any good work around !
>
> > > > Thank you very much for your time !
> > > > Julien.
>
>

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