IMO, maybe you can try different clipping, such as RectangleClipping,
NearfieldClipping and FrustumClipping.
for example, if you want to use NearfieldClipping :

_view3D.clipping = new NearfieldClipping();
_view3D.clipping.minZ = 1;

Aji Pamungkas

On Sep 16, 4:57 am, Julien <[email protected]> wrote:
> Hi ! Please forgive my bad English...
>
> i have a little problem with a 3D car game i am creating.
>
> When i put my camera quite close to the ground, the planes that are
> the closest  to the camera disappears.
> The only issue i have found was to increase the number of triangle of
> my mesh, but as you know, it also increase the general triangle count
> and decrease my framerate .
>
> I also think that the camera settings are related to that, here is
> mine :
> Zoom:100, Focus:10
>
> I want to avoid as much distortion as possible with the camera
> settings, so after trying different combination zoom:100 and focus:10
> was the best combination i have found.
>
> But i may be wrong, please teach me if you have any good work around !
>
> Thank you very much for your time !
> Julien.

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