IMO, maybe you can try different clipping, such as RectangleClipping, NearfieldClipping and FrustumClipping. for example, if you want to use NearfieldClipping :
_view3D.clipping = new NearfieldClipping(); _view3D.clipping.minZ = 1; Aji Pamungkas On Sep 16, 4:57 am, Julien <[email protected]> wrote: > Hi ! Please forgive my bad English... > > i have a little problem with a 3D car game i am creating. > > When i put my camera quite close to the ground, the planes that are > the closest to the camera disappears. > The only issue i have found was to increase the number of triangle of > my mesh, but as you know, it also increase the general triangle count > and decrease my framerate . > > I also think that the camera settings are related to that, here is > mine : > Zoom:100, Focus:10 > > I want to avoid as much distortion as possible with the camera > settings, so after trying different combination zoom:100 and focus:10 > was the best combination i have found. > > But i may be wrong, please teach me if you have any good work around ! > > Thank you very much for your time ! > Julien.
