Hi Julien, Yes... you can also set the value of maxZ. I'm looking forward to hear from you.
Aji Pamungkas On Sep 16, 7:09 am, Julien <[email protected]> wrote: > Oh ! Very nice one ! > I didn't knew that a clipping method was included into the away3d > library ! > I am at work so, i can't test it right now, but i read the > documentation about it. > > That also mean that i can use this clipping method to give a maxZ > value in order to hide elements that are far away from my camera !! > This looks really nice. > > I definitely give you some more feedback after testing. > Regards ! > > On Sep 16, 1:43 pm, Aji Pamungkas <[email protected]> > wrote: > > > IMO, maybe you can try different clipping, such as RectangleClipping, > > NearfieldClipping and FrustumClipping. > > for example, if you want to use NearfieldClipping : > > > _view3D.clipping = new NearfieldClipping(); > > _view3D.clipping.minZ = 1; > > > Aji Pamungkas > > > On Sep 16, 4:57 am, Julien <[email protected]> wrote: > > > > Hi ! Please forgive my bad English... > > > > i have a little problem with a 3D car game i am creating. > > > > When i put my camera quite close to the ground, the planes that are > > > the closest to the camera disappears. > > > The only issue i have found was to increase the number of triangle of > > > my mesh, but as you know, it also increase the general triangle count > > > and decrease my framerate . > > > > I also think that the camera settings are related to that, here is > > > mine : > > > Zoom:100, Focus:10 > > > > I want to avoid as much distortion as possible with the camera > > > settings, so after trying different combination zoom:100 and focus:10 > > > was the best combination i have found. > > > > But i may be wrong, please teach me if you have any good work around ! > > > > Thank you very much for your time ! > > > Julien.
