Hi Julien,

Yes... you can also set the value of maxZ. I'm looking forward to hear
from you.

Aji Pamungkas

On Sep 16, 7:09 am, Julien <[email protected]> wrote:
> Oh ! Very nice one !
> I didn't knew that a clipping method was included into the away3d
> library !
> I am at work so, i can't test it right now, but i read the
> documentation about it.
>
> That also mean that i can use this clipping method to give a maxZ
> value in order to hide elements that are far away from my camera !!
> This looks really nice.
>
> I definitely give you some more feedback after testing.
> Regards !
>
> On Sep 16, 1:43 pm, Aji Pamungkas <[email protected]>
> wrote:
>
> > IMO, maybe you can try different clipping, such as RectangleClipping,
> > NearfieldClipping and FrustumClipping.
> > for example, if you want to use NearfieldClipping :
>
> > _view3D.clipping = new NearfieldClipping();
> > _view3D.clipping.minZ = 1;
>
> > Aji Pamungkas
>
> > On Sep 16, 4:57 am, Julien <[email protected]> wrote:
>
> > > Hi ! Please forgive my bad English...
>
> > > i have a little problem with a 3D car game i am creating.
>
> > > When i put my camera quite close to the ground, the planes that are
> > > the closest  to the camera disappears.
> > > The only issue i have found was to increase the number of triangle of
> > > my mesh, but as you know, it also increase the general triangle count
> > > and decrease my framerate .
>
> > > I also think that the camera settings are related to that, here is
> > > mine :
> > > Zoom:100, Focus:10
>
> > > I want to avoid as much distortion as possible with the camera
> > > settings, so after trying different combination zoom:100 and focus:10
> > > was the best combination i have found.
>
> > > But i may be wrong, please teach me if you have any good work around !
>
> > > Thank you very much for your time !
> > > Julien.

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