Hey guys, trying to build a function that will, in effect, shatter a primitive plane. To test, I have segmented the plane into a 5x5 grid, but I can't seem to be able to actually 'break' each face into a separate entity.
When I use the .offset() command on the faces, I just end up with a deformed piece of mesh, as opposed to seeing each triangle shifted away from the base (which makes sense, considering each vertex is shared). I've also tried to loop through each face on the plane to .clone() each one to a new Mesh... But this doesn't seem to produce any visible result. Any ideas?
