The classname indeed suggests something more visual.
I recall get a direct message from a user a while ago saying it wasn't working 
as he was expecting an explosion :))

Fabrice

On Sep 17, 2010, at 6:49 PM, Darcey Lloyd wrote:

> oooo Sweet.. didn't know about that one :) nice one fabrice :)
> 
> D
> 
> 
> 
> 
> On 17 September 2010 15:25, Revalis <[email protected]> wrote:
> lol, wow.. yeah... of course there's a built in function to do it. :P
> ...going to go re-invent some wheels now!
> 
> 
> Thanks Fabrice. :P
> 
> 
> 
> On Sep 17, 8:59 am, Fabrice3D <[email protected]> wrote:
> > var explode:Explode = new Explode();
> > explode.apply(myPlane);
> >
> > done! :)
> >
> > pass true to constructor and each face is a unique mesh on itself
> >
> > Fabrice
> >
> > On Sep 17, 2010, at 3:21 PM, Revalis wrote:
> >
> >
> >
> > > Hey guys, trying to build a function that will, in effect, shatter a
> > > primitive plane. To test, I have segmented the plane into a 5x5 grid,
> > > but I can't seem to be able to actually 'break' each face into a
> > > separate entity.
> >
> > > When I use the .offset() command on the faces, I just end up with a
> > > deformed piece of mesh, as opposed to seeing each triangle shifted
> > > away from the base (which makes sense, considering each vertex is
> > > shared).
> >
> > > I've also tried to loop through each face on the plane to .clone()
> > > each one to a new Mesh... But this doesn't seem to produce any visible
> > > result.
> >
> > > Any ideas?- Hide quoted text -
> >
> > - Show quoted text -
> 

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