Perfect. Works like a charm. Thank you muchly. ;)
On Sep 17, 8:33 am, Darcey Lloyd <[email protected]> wrote: > I'm guessing this is the effect you are > getting:http://www.allforthecode.co.uk/development/away3d/on_dev/02.swf > > <http://www.allforthecode.co.uk/development/away3d/on_dev/02.swf>and this is > an approximation of effect you > want:http://www.allforthecode.co.uk/development/away3d/on_dev/04.swf > > Loop through the vertices of the plane creating triangles from each of the > vertices then work with these. > > Posted on > here:http://groups.google.com/group/away3d-dev/browse_thread/thread/56b416... > > So something like: > > plane = *new* Plane(); > > plane.width = 300; > > plane.height = 300; > > plane.bothsides = *true*; > > plane.segmentsH = 2; > > plane.segmentsW = 2; > > *var* mat:WireframeMaterial = *new* WireframeMaterial(0x000000); > > plane.material = mat; > > view.scene.addChild(plane); > > *var* nTriangleCount:Number = 0; > > *for* *each* (*var* f:Face *in* plane.faces) > > { > > nTriangleCount++ > > *trace*(*"Triangle "* + nTriangleCount); > > *trace*(*"\t"* + *"Vertex point 1: "* + f.v0.toString()); > > *trace*(*"\t"* + *"Vertex point 2: "* + f.v1.toString()); > > *trace*(*"\t"* + *"Vertex point 3: "* + f.v2.toString()); > > *trace*(*""*); > > *var* m:ColorMaterial = *new* ColorMaterial((Math.random()*100000)); > > *var* t:Triangle = *new* Triangle(); > > t.bothsides = *true*; > > t.a = f.v0; > > t.b = f.v1; > > t.c = f.v2; > > view.scene.addChild(t); > > } > > On 17 September 2010 14:22, Revalis <[email protected]> wrote: > > > > > Suppose I should mention I am using the latest build of Away3D, not > > lite.- Hide quoted text - > > - Show quoted text -
