var explode:Explode = new Explode();
explode.apply(myPlane);

done! :)


pass true to constructor and each face is a unique mesh on itself

Fabrice



On Sep 17, 2010, at 3:21 PM, Revalis wrote:

> Hey guys, trying to build a function that will, in effect, shatter a
> primitive plane. To test, I have segmented the plane into a 5x5 grid,
> but I can't seem to be able to actually 'break' each face into a
> separate entity.
> 
> When I use the .offset() command on the faces, I just end up with a
> deformed piece of mesh, as opposed to seeing each triangle shifted
> away from the base (which makes sense, considering each vertex is
> shared).
> 
> I've also tried to loop through each face on the plane to .clone()
> each one to a new Mesh... But this doesn't seem to produce any visible
> result.
> 
> 
> Any ideas?

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