I'm guessing this is the effect you are getting: http://www.allforthecode.co.uk/development/away3d/on_dev/02.swf
<http://www.allforthecode.co.uk/development/away3d/on_dev/02.swf>and this is an approximation of effect you want: http://www.allforthecode.co.uk/development/away3d/on_dev/04.swf Loop through the vertices of the plane creating triangles from each of the vertices then work with these. Posted on here: http://groups.google.com/group/away3d-dev/browse_thread/thread/56b4162f02f9e68a/fb50d232126f402d?q=%22just+had+a+search+through+my+code+local+archives+and+am+unable%22#fb50d232126f402d So something like: plane = *new* Plane(); plane.width = 300; plane.height = 300; plane.bothsides = *true*; plane.segmentsH = 2; plane.segmentsW = 2; *var* mat:WireframeMaterial = *new* WireframeMaterial(0x000000); plane.material = mat; view.scene.addChild(plane); *var* nTriangleCount:Number = 0; *for* *each* (*var* f:Face *in* plane.faces) { nTriangleCount++ *trace*(*"Triangle "* + nTriangleCount); *trace*(*"\t"* + *"Vertex point 1: "* + f.v0.toString()); *trace*(*"\t"* + *"Vertex point 2: "* + f.v1.toString()); *trace*(*"\t"* + *"Vertex point 3: "* + f.v2.toString()); *trace*(*""*); *var* m:ColorMaterial = *new* ColorMaterial((Math.random()*100000)); *var* t:Triangle = *new* Triangle(); t.bothsides = *true*; t.a = f.v0; t.b = f.v1; t.c = f.v2; view.scene.addChild(t); } On 17 September 2010 14:22, Revalis <[email protected]> wrote: > Suppose I should mention I am using the latest build of Away3D, not > lite.
