Man ,now you are talking about general programming methodology . I suggest
you to serf blogs and forums on these subjects


On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> wrote:

> do i add the bulkloader code to the as-file coming out of prefab or do
> i create an own swf for loading with bulk which loads the 3d swf?
>
> i have downloaded the source of bulkloader, but how to implement it
> into flash? i dont understand this :((((((((((((((((((((((((((((((((((
>
> On 18 Okt., 12:58, Michael Iv <[email protected]> wrote:
> > You may use open source BulkLoader (see gogle code) powerful lib for
> > managing multiple loads
> >
> > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote:
> > > what does bulk load mean? never heard about it = /
> >
> > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> > > > Just bulk load the images, once loaded you init the awd file
> >
> > > > Fabrice
> >
> > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
> >
> > > > > Hey, i have finished my first bsp project and now i want to create
> a
> > > > > preloader cause it is not really nice, if the user has a white
> screen
> > > > > first and the textures show up step by step. so how to do a
> preloader
> > > > > when created a project with prefab? any tipps?
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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