Man ,now you are talking about general programming methodology . I suggest you to serf blogs and forums on these subjects
On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> wrote: > do i add the bulkloader code to the as-file coming out of prefab or do > i create an own swf for loading with bulk which loads the 3d swf? > > i have downloaded the source of bulkloader, but how to implement it > into flash? i dont understand this :(((((((((((((((((((((((((((((((((( > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote: > > You may use open source BulkLoader (see gogle code) powerful lib for > > managing multiple loads > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote: > > > what does bulk load mean? never heard about it = / > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: > > > > Just bulk load the images, once loaded you init the awd file > > > > > > Fabrice > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > > > > > > Hey, i have finished my first bsp project and now i want to create > a > > > > > preloader cause it is not really nice, if the user has a white > screen > > > > > first and the textures show up step by step. so how to do a > preloader > > > > > when created a project with prefab? any tipps? > > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
