Sorry , I thought he meant AS3 exported files :)

On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]> wrote:

> awd doesn't embed the sources
>
> you could alter the awdata parser where materials are generted, instead,
> pass them to your custom loader
>
> var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line)
>
> or easyer, add a feed to your bulk loader in centralLibrary class.
> onLoadedComplete, start rendering
>
> also, loading all images then fire the awd as you do now should work as
> well, since urls/sources should be cached
>
> Fabrice
>
>
> On Oct 19, 2010, at 10:48 AM, Michael Iv wrote:
>
> If your textures are embedded (and that is the case with prefab as far as I
> know) they are not loaded but compiled Into the executable (aka SWF) .So in
> this case I don't understand why would you need BulkLoader at all?
>
> On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote:
>
>> okayright, but when creating my project with prefab, it works
>> with .awd-file and the texture links are embedded there, arent they? i
>> cant find any path in my .as-file :-/
>>
>> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote:
>> > After you have finished loading any assets into Away3D the engine
>> doesn't
>> > care about its URL anymore but expects the data.What I mean is that if
>> you
>> > have got a BitmapMaterial that you need to connect with a texture that
>> you
>> > loaded with BulkLoader so you just take the loaded texture ,  and pass
>> its
>> > bitmapdata into your BitmapMaterial . This is it .
>> >
>> >
>> >
>> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote:
>> > > hey, now i know how the bulkloader works and it works fine, but for
>> > > away3d i need some information please. when i added the images
>> > > (textures) to the bulkloader and the load is complete are they
>> > > available for away3d, too? Or do i have to change the path, where away
>> > > can find the textures now? ive read things about getContent and
>> > > something like this, after the bulkloader loaded the files, but this
>> > > would say the path to the images is incorrect right? would be really
>> > > nice if you can help me. i think you did things like this more than
>> > > one time :)
>> >
>> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote:
>> > > > kk thanks ;-)
>> >
>> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
>> >
>> > > > > Man ,now you are talking about general programming methodology . I
>> > > suggest
>> > > > > you to serf blogs and forums on these subjects
>> >
>> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]>
>> wrote:
>> > > > > > do i add the bulkloader code to the as-file coming out of prefab
>> or
>> > > do
>> > > > > > i create an own swf for loading with bulk which loads the 3d
>> swf?
>> >
>> > > > > > i have downloaded the source of bulkloader, but how to implement
>> it
>> > > > > > into flash? i dont understand this
>> > > :((((((((((((((((((((((((((((((((((
>> >
>> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote:
>> > > > > > > You may use open source BulkLoader (see gogle code) powerful
>> lib
>> > > for
>> > > > > > > managing multiple loads
>> >
>> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]
>> >
>> > > wrote:
>> > > > > > > > what does bulk load mean? never heard about it = /
>> >
>> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
>> > > > > > > > > Just bulk load the images, once loaded you init the awd
>> file
>> >
>> > > > > > > > > Fabrice
>> >
>> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>> >
>> > > > > > > > > > Hey, i have finished my first bsp project and now i want
>> to
>> > > create
>> > > > > > a
>> > > > > > > > > > preloader cause it is not really nice, if the user has a
>> > > white
>> > > > > > screen
>> > > > > > > > > > first and the textures show up step by step. so how to
>> do a
>> > > > > > preloader
>> > > > > > > > > > when created a project with prefab? any tipps?
>> >
>> > > > > > > --
>> > > > > > > Michael Ivanov ,Programmer
>> > > > > > > Neurotech Solutions Ltd.
>> > > > > > > Flex|Air
>> > > > > >
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
>> > > > > > > Tel:054-4962254
>> > > > > > > [email protected]
>> > > > > > > [email protected]
>> >
>> > > > > --
>> > > > > Michael Ivanov ,Programmer
>> > > > > Neurotech Solutions Ltd.
>> > > > > Flex|Air
>> > >
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>> > > > > Tel:054-4962254
>> > > > > [email protected]
>> > > > > [email protected]
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>> www.meetup.com/GO3D-Games-Opensource-3D/
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>
>


-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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