Sorry , I thought he meant AS3 exported files :) On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]> wrote:
> awd doesn't embed the sources > > you could alter the awdata parser where materials are generted, instead, > pass them to your custom loader > > var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line) > > or easyer, add a feed to your bulk loader in centralLibrary class. > onLoadedComplete, start rendering > > also, loading all images then fire the awd as you do now should work as > well, since urls/sources should be cached > > Fabrice > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote: > > If your textures are embedded (and that is the case with prefab as far as I > know) they are not loaded but compiled Into the executable (aka SWF) .So in > this case I don't understand why would you need BulkLoader at all? > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote: > >> okayright, but when creating my project with prefab, it works >> with .awd-file and the texture links are embedded there, arent they? i >> cant find any path in my .as-file :-/ >> >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote: >> > After you have finished loading any assets into Away3D the engine >> doesn't >> > care about its URL anymore but expects the data.What I mean is that if >> you >> > have got a BitmapMaterial that you need to connect with a texture that >> you >> > loaded with BulkLoader so you just take the loaded texture , and pass >> its >> > bitmapdata into your BitmapMaterial . This is it . >> > >> > >> > >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote: >> > > hey, now i know how the bulkloader works and it works fine, but for >> > > away3d i need some information please. when i added the images >> > > (textures) to the bulkloader and the load is complete are they >> > > available for away3d, too? Or do i have to change the path, where away >> > > can find the textures now? ive read things about getContent and >> > > something like this, after the bulkloader loaded the files, but this >> > > would say the path to the images is incorrect right? would be really >> > > nice if you can help me. i think you did things like this more than >> > > one time :) >> > >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote: >> > > > kk thanks ;-) >> > >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote: >> > >> > > > > Man ,now you are talking about general programming methodology . I >> > > suggest >> > > > > you to serf blogs and forums on these subjects >> > >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> >> wrote: >> > > > > > do i add the bulkloader code to the as-file coming out of prefab >> or >> > > do >> > > > > > i create an own swf for loading with bulk which loads the 3d >> swf? >> > >> > > > > > i have downloaded the source of bulkloader, but how to implement >> it >> > > > > > into flash? i dont understand this >> > > :(((((((((((((((((((((((((((((((((( >> > >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote: >> > > > > > > You may use open source BulkLoader (see gogle code) powerful >> lib >> > > for >> > > > > > > managing multiple loads >> > >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected] >> > >> > > wrote: >> > > > > > > > what does bulk load mean? never heard about it = / >> > >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: >> > > > > > > > > Just bulk load the images, once loaded you init the awd >> file >> > >> > > > > > > > > Fabrice >> > >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: >> > >> > > > > > > > > > Hey, i have finished my first bsp project and now i want >> to >> > > create >> > > > > > a >> > > > > > > > > > preloader cause it is not really nice, if the user has a >> > > white >> > > > > > screen >> > > > > > > > > > first and the textures show up step by step. so how to >> do a >> > > > > > preloader >> > > > > > > > > > when created a project with prefab? any tipps? >> > >> > > > > > > -- >> > > > > > > Michael Ivanov ,Programmer >> > > > > > > Neurotech Solutions Ltd. >> > > > > > > Flex|Air >> > > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ >> > > > > > > Tel:054-4962254 >> > > > > > > [email protected] >> > > > > > > [email protected] >> > >> > > > > -- >> > > > > Michael Ivanov ,Programmer >> > > > > Neurotech Solutions Ltd. >> > > > > Flex|Air >> > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... >> > > > > Tel:054-4962254 >> > > > > [email protected] >> > > > > [email protected] >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// >> www.meetup.com/GO3D-Games-Opensource-3D/ >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
