After you have finished loading any assets into Away3D the engine doesn't
care about its URL anymore but expects the data.What I mean is that if you
have got a BitmapMaterial that you need to connect with a texture that you
loaded with BulkLoader so you just take the loaded texture ,  and pass its
bitmapdata into your BitmapMaterial . This is it .

On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote:

> hey, now i know how the bulkloader works and it works fine, but for
> away3d i need some information please. when i added the images
> (textures) to the bulkloader and the load is complete are they
> available for away3d, too? Or do i have to change the path, where away
> can find the textures now? ive read things about getContent and
> something like this, after the bulkloader loaded the files, but this
> would say the path to the images is incorrect right? would be really
> nice if you can help me. i think you did things like this more than
> one time :)
>
> On 18 Okt., 14:25, le_unam <[email protected]> wrote:
> > kk thanks ;-)
> >
> > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
> >
> > > Man ,now you are talking about general programming methodology . I
> suggest
> > > you to serf blogs and forums on these subjects
> >
> > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> wrote:
> > > > do i add the bulkloader code to the as-file coming out of prefab or
> do
> > > > i create an own swf for loading with bulk which loads the 3d swf?
> >
> > > > i have downloaded the source of bulkloader, but how to implement it
> > > > into flash? i dont understand this
> :((((((((((((((((((((((((((((((((((
> >
> > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote:
> > > > > You may use open source BulkLoader (see gogle code) powerful lib
> for
> > > > > managing multiple loads
> >
> > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]>
> wrote:
> > > > > > what does bulk load mean? never heard about it = /
> >
> > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> > > > > > > Just bulk load the images, once loaded you init the awd file
> >
> > > > > > > Fabrice
> >
> > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
> >
> > > > > > > > Hey, i have finished my first bsp project and now i want to
> create
> > > > a
> > > > > > > > preloader cause it is not really nice, if the user has a
> white
> > > > screen
> > > > > > > > first and the textures show up step by step. so how to do a
> > > > preloader
> > > > > > > > when created a project with prefab? any tipps?
> >
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
> >
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]




-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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