After you have finished loading any assets into Away3D the engine doesn't care about its URL anymore but expects the data.What I mean is that if you have got a BitmapMaterial that you need to connect with a texture that you loaded with BulkLoader so you just take the loaded texture , and pass its bitmapdata into your BitmapMaterial . This is it .
On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote: > hey, now i know how the bulkloader works and it works fine, but for > away3d i need some information please. when i added the images > (textures) to the bulkloader and the load is complete are they > available for away3d, too? Or do i have to change the path, where away > can find the textures now? ive read things about getContent and > something like this, after the bulkloader loaded the files, but this > would say the path to the images is incorrect right? would be really > nice if you can help me. i think you did things like this more than > one time :) > > On 18 Okt., 14:25, le_unam <[email protected]> wrote: > > kk thanks ;-) > > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote: > > > > > Man ,now you are talking about general programming methodology . I > suggest > > > you to serf blogs and forums on these subjects > > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> wrote: > > > > do i add the bulkloader code to the as-file coming out of prefab or > do > > > > i create an own swf for loading with bulk which loads the 3d swf? > > > > > > i have downloaded the source of bulkloader, but how to implement it > > > > into flash? i dont understand this > :(((((((((((((((((((((((((((((((((( > > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote: > > > > > You may use open source BulkLoader (see gogle code) powerful lib > for > > > > > managing multiple loads > > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> > wrote: > > > > > > what does bulk load mean? never heard about it = / > > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: > > > > > > > Just bulk load the images, once loaded you init the awd file > > > > > > > > > Fabrice > > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > > > > > > > > > Hey, i have finished my first bsp project and now i want to > create > > > > a > > > > > > > > preloader cause it is not really nice, if the user has a > white > > > > screen > > > > > > > > first and the textures show up step by step. so how to do a > > > > preloader > > > > > > > > when created a project with prefab? any tipps? > > > > > > > -- > > > > > Michael Ivanov ,Programmer > > > > > Neurotech Solutions Ltd. > > > > > Flex|Air > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > Tel:054-4962254 > > > > > [email protected] > > > > > [email protected] > > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254 > > > [email protected] > > > [email protected] -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
