sorry michael if i explained it a little bit misunderstandly, but my english isn the best on earth ;-)
i think i can go on now, thanks for support! On 19 Okt., 11:07, Michael Iv <[email protected]> wrote: > Sorry , I thought he meant AS3 exported files :) > > > > On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]> wrote: > > awd doesn't embed the sources > > > you could alter the awdata parser where materials are generted, instead, > > pass them to your custom loader > > > var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line) > > > or easyer, add a feed to your bulk loader in centralLibrary class. > > onLoadedComplete, start rendering > > > also, loading all images then fire the awd as you do now should work as > > well, since urls/sources should be cached > > > Fabrice > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote: > > > If your textures are embedded (and that is the case with prefab as far as I > > know) they are not loaded but compiled Into the executable (aka SWF) .So in > > this case I don't understand why would you need BulkLoader at all? > > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote: > > >> okayright, but when creating my project with prefab, it works > >> with .awd-file and the texture links are embedded there, arent they? i > >> cant find any path in my .as-file :-/ > > >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote: > >> > After you have finished loading any assets into Away3D the engine > >> doesn't > >> > care about its URL anymore but expects the data.What I mean is that if > >> you > >> > have got a BitmapMaterial that you need to connect with a texture that > >> you > >> > loaded with BulkLoader so you just take the loaded texture , and pass > >> its > >> > bitmapdata into your BitmapMaterial . This is it . > > >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote: > >> > > hey, now i know how the bulkloader works and it works fine, but for > >> > > away3d i need some information please. when i added the images > >> > > (textures) to the bulkloader and the load is complete are they > >> > > available for away3d, too? Or do i have to change the path, where away > >> > > can find the textures now? ive read things about getContent and > >> > > something like this, after the bulkloader loaded the files, but this > >> > > would say the path to the images is incorrect right? would be really > >> > > nice if you can help me. i think you did things like this more than > >> > > one time :) > > >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote: > >> > > > kk thanks ;-) > > >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote: > > >> > > > > Man ,now you are talking about general programming methodology . I > >> > > suggest > >> > > > > you to serf blogs and forums on these subjects > > >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> > >> wrote: > >> > > > > > do i add the bulkloader code to the as-file coming out of prefab > >> or > >> > > do > >> > > > > > i create an own swf for loading with bulk which loads the 3d > >> swf? > > >> > > > > > i have downloaded the source of bulkloader, but how to implement > >> it > >> > > > > > into flash? i dont understand this > >> > > :(((((((((((((((((((((((((((((((((( > > >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote: > >> > > > > > > You may use open source BulkLoader (see gogle code) powerful > >> lib > >> > > for > >> > > > > > > managing multiple loads > > >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected] > > >> > > wrote: > >> > > > > > > > what does bulk load mean? never heard about it = / > > >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: > >> > > > > > > > > Just bulk load the images, once loaded you init the awd > >> file > > >> > > > > > > > > Fabrice > > >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > >> > > > > > > > > > Hey, i have finished my first bsp project and now i want > >> to > >> > > create > >> > > > > > a > >> > > > > > > > > > preloader cause it is not really nice, if the user has a > >> > > white > >> > > > > > screen > >> > > > > > > > > > first and the textures show up step by step. so how to > >> do a > >> > > > > > preloader > >> > > > > > > > > > when created a project with prefab? any tipps? > > >> > > > > > > -- > >> > > > > > > Michael Ivanov ,Programmer > >> > > > > > > Neurotech Solutions Ltd. > >> > > > > > > Flex|Air > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > >> > > > > > > Tel:054-4962254 > >> > > > > > > [email protected] > >> > > > > > > [email protected] > > >> > > > > -- > >> > > > > Michael Ivanov ,Programmer > >> > > > > Neurotech Solutions Ltd. > >> > > > > Flex|Air > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > >> > > > > Tel:054-4962254 > >> > > > > [email protected] > >> > > > > [email protected] > > >> > -- > >> > Michael Ivanov ,Programmer > >> > Neurotech Solutions Ltd. > >> > Flex|Air > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >>www.meetup.com/GO3D-Games-Opensource-3D/ > >> > Tel:054-4962254 > >> > [email protected] > >> > [email protected] > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air |3D|Unity| > >www.neurotechresearch.com > >http://blog.alladvanced.net > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > Tel:054-4962254 > > [email protected] > > [email protected] > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
