sorry michael if i explained it a little bit misunderstandly, but my
english isn the best on earth ;-)

i think i can go on now, thanks for support!

On 19 Okt., 11:07, Michael Iv <[email protected]> wrote:
> Sorry , I thought he meant AS3 exported files :)
>
>
>
> On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]> wrote:
> > awd doesn't embed the sources
>
> > you could alter the awdata parser where materials are generted, instead,
> > pass them to your custom loader
>
> > var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line)
>
> > or easyer, add a feed to your bulk loader in centralLibrary class.
> > onLoadedComplete, start rendering
>
> > also, loading all images then fire the awd as you do now should work as
> > well, since urls/sources should be cached
>
> > Fabrice
>
> > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote:
>
> > If your textures are embedded (and that is the case with prefab as far as I
> > know) they are not loaded but compiled Into the executable (aka SWF) .So in
> > this case I don't understand why would you need BulkLoader at all?
>
> > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote:
>
> >> okayright, but when creating my project with prefab, it works
> >> with .awd-file and the texture links are embedded there, arent they? i
> >> cant find any path in my .as-file :-/
>
> >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote:
> >> > After you have finished loading any assets into Away3D the engine
> >> doesn't
> >> > care about its URL anymore but expects the data.What I mean is that if
> >> you
> >> > have got a BitmapMaterial that you need to connect with a texture that
> >> you
> >> > loaded with BulkLoader so you just take the loaded texture ,  and pass
> >> its
> >> > bitmapdata into your BitmapMaterial . This is it .
>
> >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote:
> >> > > hey, now i know how the bulkloader works and it works fine, but for
> >> > > away3d i need some information please. when i added the images
> >> > > (textures) to the bulkloader and the load is complete are they
> >> > > available for away3d, too? Or do i have to change the path, where away
> >> > > can find the textures now? ive read things about getContent and
> >> > > something like this, after the bulkloader loaded the files, but this
> >> > > would say the path to the images is incorrect right? would be really
> >> > > nice if you can help me. i think you did things like this more than
> >> > > one time :)
>
> >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote:
> >> > > > kk thanks ;-)
>
> >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
>
> >> > > > > Man ,now you are talking about general programming methodology . I
> >> > > suggest
> >> > > > > you to serf blogs and forums on these subjects
>
> >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]>
> >> wrote:
> >> > > > > > do i add the bulkloader code to the as-file coming out of prefab
> >> or
> >> > > do
> >> > > > > > i create an own swf for loading with bulk which loads the 3d
> >> swf?
>
> >> > > > > > i have downloaded the source of bulkloader, but how to implement
> >> it
> >> > > > > > into flash? i dont understand this
> >> > > :((((((((((((((((((((((((((((((((((
>
> >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote:
> >> > > > > > > You may use open source BulkLoader (see gogle code) powerful
> >> lib
> >> > > for
> >> > > > > > > managing multiple loads
>
> >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]
>
> >> > > wrote:
> >> > > > > > > > what does bulk load mean? never heard about it = /
>
> >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> >> > > > > > > > > Just bulk load the images, once loaded you init the awd
> >> file
>
> >> > > > > > > > > Fabrice
>
> >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>
> >> > > > > > > > > > Hey, i have finished my first bsp project and now i want
> >> to
> >> > > create
> >> > > > > > a
> >> > > > > > > > > > preloader cause it is not really nice, if the user has a
> >> > > white
> >> > > > > > screen
> >> > > > > > > > > > first and the textures show up step by step. so how to
> >> do a
> >> > > > > > preloader
> >> > > > > > > > > > when created a project with prefab? any tipps?
>
> >> > > > > > > --
> >> > > > > > > Michael Ivanov ,Programmer
> >> > > > > > > Neurotech Solutions Ltd.
> >> > > > > > > Flex|Air
>
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> >> > > > > > > Tel:054-4962254
> >> > > > > > > [email protected]
> >> > > > > > > [email protected]
>
> >> > > > > --
> >> > > > > Michael Ivanov ,Programmer
> >> > > > > Neurotech Solutions Ltd.
> >> > > > > Flex|Air
>
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >> > > > > Tel:054-4962254
> >> > > > > [email protected]
> >> > > > > [email protected]
>
> >> > --
> >> > Michael Ivanov ,Programmer
> >> > Neurotech Solutions Ltd.
> >> > Flex|Air
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >>www.meetup.com/GO3D-Games-Opensource-3D/
> >> > Tel:054-4962254
> >> > [email protected]
> >> > [email protected]
>
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> >www.neurotechresearch.com
> >http://blog.alladvanced.net
> >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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