Hi, I am using away3D for a driving game. The race track is a plane with a material applied to it.
Initially I found that the straight parts of the track were really jaggedy (like a zig-zag) but I fixed this by applying a precision of 1 to the material. Now my issue is this: If you are on a straight section of track, the road markings look smooth next to the camera but if you follow the lines of the markings down into the distance it begins to become a bit jaggedy (nothing like before but still not smooth). As you move forward the markings smoothen as they approach you but the next bit of markings in the distance remain jaggedy. Is there anything I can do to eradicate this? I am using the fp9 version of the Away3D library, im not sure if this is a factor? Thanks
