fp9 version you will have to subdivide your plane a lot (until it looks right) or use precision like you did. I don't know why it's not working on some parts like you mentioned. 1 is a pretty high setting.
fp10 version does not have this problem (don't need subdivision or precision), can you try that? -Pete On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]> wrote: > Hi, > > I am using away3D for a driving game. The race track is a plane with a > material applied to it. > > Initially I found that the straight parts of the track were really > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1 > to the material. > > Now my issue is this: > If you are on a straight section of track, the road markings look > smooth next to the camera but if you follow the lines of the markings > down into the distance it begins to become a bit jaggedy (nothing like > before but still not smooth). As you move forward the markings > smoothen as they approach you but the next bit of markings in the > distance remain jaggedy. > > Is there anything I can do to eradicate this? > > I am using the fp9 version of the Away3D library, im not sure if this > is a factor? > > Thanks -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
