fp9 version you will have to subdivide your plane a lot (until it looks
right) or use precision like you did. I don't know why it's not working on
some parts like you mentioned. 1 is a pretty high setting.

fp10 version does not have this problem (don't need subdivision or
precision), can you try that?

-Pete

On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]> wrote:

> Hi,
>
> I am using away3D for a driving game. The race track is a plane with a
> material applied to it.
>
> Initially I found that the straight parts of the track were really
> jaggedy (like a zig-zag) but I fixed this by applying a precision of 1
> to the material.
>
> Now my issue is this:
> If you are on a straight section of track, the road markings look
> smooth next to the camera but if you follow the lines of the markings
> down into the distance it begins to become a bit jaggedy (nothing like
> before but still not smooth). As you move forward the markings
> smoothen as they approach you but the next bit of markings in the
> distance remain jaggedy.
>
> Is there anything I can do to eradicate this?
>
> I am using the fp9 version of the Away3D library, im not sure if this
> is a factor?
>
> Thanks




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