Yes, smoothing was set to true and stage quality to HIGH.

I will try the fp10 version, just need to upgrade from cs3 now :)

Thanks for your help!

On Oct 19, 3:30 pm, Peter Kapelyan <[email protected]> wrote:
> fp9 version you will have to subdivide your plane a lot (until it looks
> right) or use precision like you did. I don't know why it's not working on
> some parts like you mentioned. 1 is a pretty high setting.
>
> fp10 version does not have this problem (don't need subdivision or
> precision), can you try that?
>
> -Pete
>
>
>
>
>
> On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]> wrote:
> > Hi,
>
> > I am using away3D for a driving game. The race track is a plane with a
> > material applied to it.
>
> > Initially I found that the straight parts of the track were really
> > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1
> > to the material.
>
> > Now my issue is this:
> > If you are on a straight section of track, the road markings look
> > smooth next to the camera but if you follow the lines of the markings
> > down into the distance it begins to become a bit jaggedy (nothing like
> > before but still not smooth). As you move forward the markings
> > smoothen as they approach you but the next bit of markings in the
> > distance remain jaggedy.
>
> > Is there anything I can do to eradicate this?
>
> > I am using the fp9 version of the Away3D library, im not sure if this
> > is a factor?
>
> > Thanks
>
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