Yes, smoothing was set to true and stage quality to HIGH. I will try the fp10 version, just need to upgrade from cs3 now :)
Thanks for your help! On Oct 19, 3:30 pm, Peter Kapelyan <[email protected]> wrote: > fp9 version you will have to subdivide your plane a lot (until it looks > right) or use precision like you did. I don't know why it's not working on > some parts like you mentioned. 1 is a pretty high setting. > > fp10 version does not have this problem (don't need subdivision or > precision), can you try that? > > -Pete > > > > > > On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]> wrote: > > Hi, > > > I am using away3D for a driving game. The race track is a plane with a > > material applied to it. > > > Initially I found that the straight parts of the track were really > > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1 > > to the material. > > > Now my issue is this: > > If you are on a straight section of track, the road markings look > > smooth next to the camera but if you follow the lines of the markings > > down into the distance it begins to become a bit jaggedy (nothing like > > before but still not smooth). As you move forward the markings > > smoothen as they approach you but the next bit of markings in the > > distance remain jaggedy. > > > Is there anything I can do to eradicate this? > > > I am using the fp9 version of the Away3D library, im not sure if this > > is a factor? > > > Thanks > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM- Hide quoted text - > > - Show quoted text -
