have you set smooth=true for your material? Is your stage quality set to HIGH?
On Oct 19, 8:22 am, jonny <[email protected]> wrote: > Hi, > > I am using away3D for a driving game. The race track is a plane with a > material applied to it. > > Initially I found that the straight parts of the track were really > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1 > to the material. > > Now my issue is this: > If you are on a straight section of track, the road markings look > smooth next to the camera but if you follow the lines of the markings > down into the distance it begins to become a bit jaggedy (nothing like > before but still not smooth). As you move forward the markings > smoothen as they approach you but the next bit of markings in the > distance remain jaggedy. > > Is there anything I can do to eradicate this? > > I am using the fp9 version of the Away3D library, im not sure if this > is a factor? > > Thanks
