There's a way to hack CS3 to create F10 swfs, you won't be able to preview
and see errors, but they will create f10 swfs :) Probably less of a hassle
to get cs4+ though.

-Pete

On Tue, Oct 19, 2010 at 11:41 AM, jonny <[email protected]>wrote:

> Yes, smoothing was set to true and stage quality to HIGH.
>
> I will try the fp10 version, just need to upgrade from cs3 now :)
>
> Thanks for your help!
>
> On Oct 19, 3:30 pm, Peter Kapelyan <[email protected]> wrote:
> > fp9 version you will have to subdivide your plane a lot (until it looks
> > right) or use precision like you did. I don't know why it's not working
> on
> > some parts like you mentioned. 1 is a pretty high setting.
> >
> > fp10 version does not have this problem (don't need subdivision or
> > precision), can you try that?
> >
> > -Pete
> >
> >
> >
> >
> >
> > On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]>
> wrote:
> > > Hi,
> >
> > > I am using away3D for a driving game. The race track is a plane with a
> > > material applied to it.
> >
> > > Initially I found that the straight parts of the track were really
> > > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1
> > > to the material.
> >
> > > Now my issue is this:
> > > If you are on a straight section of track, the road markings look
> > > smooth next to the camera but if you follow the lines of the markings
> > > down into the distance it begins to become a bit jaggedy (nothing like
> > > before but still not smooth). As you move forward the markings
> > > smoothen as they approach you but the next bit of markings in the
> > > distance remain jaggedy.
> >
> > > Is there anything I can do to eradicate this?
> >
> > > I am using the fp9 version of the Away3D library, im not sure if this
> > > is a factor?
> >
> > > Thanks
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM- Hide quoted text -
> >
> > - Show quoted text -




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