There's a way to hack CS3 to create F10 swfs, you won't be able to preview and see errors, but they will create f10 swfs :) Probably less of a hassle to get cs4+ though.
-Pete On Tue, Oct 19, 2010 at 11:41 AM, jonny <[email protected]>wrote: > Yes, smoothing was set to true and stage quality to HIGH. > > I will try the fp10 version, just need to upgrade from cs3 now :) > > Thanks for your help! > > On Oct 19, 3:30 pm, Peter Kapelyan <[email protected]> wrote: > > fp9 version you will have to subdivide your plane a lot (until it looks > > right) or use precision like you did. I don't know why it's not working > on > > some parts like you mentioned. 1 is a pretty high setting. > > > > fp10 version does not have this problem (don't need subdivision or > > precision), can you try that? > > > > -Pete > > > > > > > > > > > > On Tue, Oct 19, 2010 at 8:22 AM, jonny <[email protected]> > wrote: > > > Hi, > > > > > I am using away3D for a driving game. The race track is a plane with a > > > material applied to it. > > > > > Initially I found that the straight parts of the track were really > > > jaggedy (like a zig-zag) but I fixed this by applying a precision of 1 > > > to the material. > > > > > Now my issue is this: > > > If you are on a straight section of track, the road markings look > > > smooth next to the camera but if you follow the lines of the markings > > > down into the distance it begins to become a bit jaggedy (nothing like > > > before but still not smooth). As you move forward the markings > > > smoothen as they approach you but the next bit of markings in the > > > distance remain jaggedy. > > > > > Is there anything I can do to eradicate this? > > > > > I am using the fp9 version of the Away3D library, im not sure if this > > > is a factor? > > > > > Thanks > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM- Hide quoted text - > > > > - Show quoted text - -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
