jep thanks ... addchildat will help me i think, thanks = )

On 19 Okt., 11:51, Michael Iv <[email protected]> wrote:
> All away stuff resides inside View3D which is Sprite. So put it into deepest
> depth ( what a saying ,..) You know just regular AS3 method addChildAt() and
> pass index lower then the rest of content. (Hope now I got you , too tired
> today)
>
>
>
> On Tue, Oct 19, 2010 at 11:46 AM, le_unam <[email protected]> wrote:
> > hey okay ... one problem still exists .... the objects created by
> > away3d cover my normal flash objects like dynamic textfield, for
> > percent status for example. how can i give my textfield a higher level
> > than away3d objects?
>
> > On 19 Okt., 11:35, le_unam <[email protected]> wrote:
> > > sorry michael if i explained it a little bit misunderstandly, but my
> > > english isn the best on earth ;-)
>
> > > i think i can go on now, thanks for support!
>
> > > On 19 Okt., 11:07, Michael Iv <[email protected]> wrote:
>
> > > > Sorry , I thought he meant AS3 exported files :)
>
> > > > On Tue, Oct 19, 2010 at 10:59 AM, Fabrice3D <[email protected]>
> > wrote:
> > > > > awd doesn't embed the sources
>
> > > > > you could alter the awdata parser where materials are generted,
> > instead,
> > > > > pass them to your custom loader
>
> > > > > var matBitmap:BitmapFileMaterial = new
> > BitmapFileMaterial(resolvedP+line)
>
> > > > > or easyer, add a feed to your bulk loader in centralLibrary class.
> > > > > onLoadedComplete, start rendering
>
> > > > > also, loading all images then fire the awd as you do now should work
> > as
> > > > > well, since urls/sources should be cached
>
> > > > > Fabrice
>
> > > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote:
>
> > > > > If your textures are embedded (and that is the case with prefab as
> > far as I
> > > > > know) they are not loaded but compiled Into the executable (aka SWF)
> > .So in
> > > > > this case I don't understand why would you need BulkLoader at all?
>
> > > > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]>
> > wrote:
>
> > > > >> okayright, but when creating my project with prefab, it works
> > > > >> with .awd-file and the texture links are embedded there, arent they?
> > i
> > > > >> cant find any path in my .as-file :-/
>
> > > > >> On 19 Okt., 10:22, Michael Iv <[email protected]> wrote:
> > > > >> > After you have finished loading any assets into Away3D the engine
> > > > >> doesn't
> > > > >> > care about its URL anymore but expects the data.What I mean is
> > that if
> > > > >> you
> > > > >> > have got a BitmapMaterial that you need to connect with a texture
> > that
> > > > >> you
> > > > >> > loaded with BulkLoader so you just take the loaded texture ,  and
> > pass
> > > > >> its
> > > > >> > bitmapdata into your BitmapMaterial . This is it .
>
> > > > >> > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]>
> > wrote:
> > > > >> > > hey, now i know how the bulkloader works and it works fine, but
> > for
> > > > >> > > away3d i need some information please. when i added the images
> > > > >> > > (textures) to the bulkloader and the load is complete are they
> > > > >> > > available for away3d, too? Or do i have to change the path,
> > where away
> > > > >> > > can find the textures now? ive read things about getContent and
> > > > >> > > something like this, after the bulkloader loaded the files, but
> > this
> > > > >> > > would say the path to the images is incorrect right? would be
> > really
> > > > >> > > nice if you can help me. i think you did things like this more
> > than
> > > > >> > > one time :)
>
> > > > >> > > On 18 Okt., 14:25, le_unam <[email protected]> wrote:
> > > > >> > > > kk thanks ;-)
>
> > > > >> > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
>
> > > > >> > > > > Man ,now you are talking about general programming
> > methodology . I
> > > > >> > > suggest
> > > > >> > > > > you to serf blogs and forums on these subjects
>
> > > > >> > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <
> > [email protected]>
> > > > >> wrote:
> > > > >> > > > > > do i add the bulkloader code to the as-file coming out of
> > prefab
> > > > >> or
> > > > >> > > do
> > > > >> > > > > > i create an own swf for loading with bulk which loads the
> > 3d
> > > > >> swf?
>
> > > > >> > > > > > i have downloaded the source of bulkloader, but how to
> > implement
> > > > >> it
> > > > >> > > > > > into flash? i dont understand this
> > > > >> > > :((((((((((((((((((((((((((((((((((
>
> > > > >> > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]>
> > wrote:
> > > > >> > > > > > > You may use open source BulkLoader (see gogle code)
> > powerful
> > > > >> lib
> > > > >> > > for
> > > > >> > > > > > > managing multiple loads
>
> > > > >> > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <
> > [email protected]
>
> > > > >> > > wrote:
> > > > >> > > > > > > > what does bulk load mean? never heard about it = /
>
> > > > >> > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]>
> > wrote:
> > > > >> > > > > > > > > Just bulk load the images, once loaded you init the
> > awd
> > > > >> file
>
> > > > >> > > > > > > > > Fabrice
>
> > > > >> > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>
> > > > >> > > > > > > > > > Hey, i have finished my first bsp project and now
> > i want
> > > > >> to
> > > > >> > > create
> > > > >> > > > > > a
> > > > >> > > > > > > > > > preloader cause it is not really nice, if the user
> > has a
> > > > >> > > white
> > > > >> > > > > > screen
> > > > >> > > > > > > > > > first and the textures show up step by step. so
> > how to
> > > > >> do a
> > > > >> > > > > > preloader
> > > > >> > > > > > > > > > when created a project with prefab? any tipps?
>
> > > > >> > > > > > > --
> > > > >> > > > > > > Michael Ivanov ,Programmer
> > > > >> > > > > > > Neurotech Solutions Ltd.
> > > > >> > > > > > > Flex|Air
>
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > >> > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > >> > > > > > > Tel:054-4962254
> > > > >> > > > > > > [email protected]
> > > > >> > > > > > > [email protected]
>
> > > > >> > > > > --
> > > > >> > > > > Michael Ivanov ,Programmer
> > > > >> > > > > Neurotech Solutions Ltd.
> > > > >> > > > > Flex|Air
>
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > >> > > > > Tel:054-4962254
> > > > >> > > > > [email protected]
> > > > >> > > > > [email protected]
>
> > > > >> > --
> > > > >> > Michael Ivanov ,Programmer
> > > > >> > Neurotech Solutions Ltd.
> > > > >> > Flex|Air
>
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > >>www.meetup.com/GO3D-Games-Opensource-3D/
> > > > >> > Tel:054-4962254
> > > > >> > [email protected]
> > > > >> > [email protected]
>
> > > > > --
> > > > > Michael Ivanov ,Programmer
> > > > > Neurotech Solutions Ltd.
> > > > > Flex|Air |3D|Unity|
> > > > >www.neurotechresearch.com
> > > > >http://blog.alladvanced.net
> > > > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > Tel:054-4962254
> > > > > [email protected]
> > > > > [email protected]
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air
> > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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