Instead of directly changing the x value, try using the moveLeft and moveRight functions. If I remember correctly, that will give you a rotation around the target instead of just moving to the left and give the illusion of zooming out. Let me know if this works out the way you want it.
- [away3d] TargetCamera moving problem Miroku
- [away3d] Re: TargetCamera moving problem Jay
- Re: [away3d] Re: TargetCamera moving problem Andrea Silvestri
- [away3d] Re: TargetCamera moving problem Jay
- Re: [away3d] Re: TargetCamera moving pro... Andrea Silvestri
- [away3d] Re: TargetCamera moving pr... Jay
- Re: [away3d] Re: TargetCamera m... Andrea Silvestri
- [away3d] Re: TargetCamera m... Miroku
- Re: [away3d] Re: TargetCame... Darcey Lloyd
- Re: [away3d] Re: TargetCame... Andrea Silvestri
