Ehy thank you!
I had already tried using sin and cos but made some stupid error which
made the whole thing going wrong ^^
Thank you again!
Il 08/11/2010 21:58, Darcey Lloyd ha scritto:
I've created 2 articles with full source and example which may help you:
*Rotating TargetCamera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229
<http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229>
*Rotating Camera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230
<http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230>
Hope it helps
Darcey
On 8 November 2010 17:56, Miroku <[email protected]
<mailto:[email protected]>> wrote:
No one knows how to solve this?
On 6 Nov, 02:45, Andrea Silvestri <[email protected]
<mailto:[email protected]>>
wrote:
> Wait.... I am already using moveLeft and moveRight and having the
> zooming out illusion.
>
> Il 05/11/2010 20:47, Jay ha scritto:
>
>
>
> > Instead of directly changing the x value, try using the
moveLeft and
> > moveRight functions. If I remember correctly, that will give
you a
> > rotation around the target instead of just moving to the left
and give
> > the illusion of zooming out. Let me know if this works out
the way
> > you want it.