Ehy thank you!
I had already tried using sin and cos but made some stupid error which made the whole thing going wrong ^^

Thank you again!

Il 08/11/2010 21:58, Darcey Lloyd ha scritto:
I've created 2 articles with full source and example which may help you:

*Rotating TargetCamera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229 <http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229>

*Rotating Camera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230 <http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230>

Hope it helps

Darcey





On 8 November 2010 17:56, Miroku <[email protected] <mailto:[email protected]>> wrote:

    No one knows how to solve this?

    On 6 Nov, 02:45, Andrea Silvestri <[email protected]
    <mailto:[email protected]>>
    wrote:
    > Wait.... I am already using moveLeft and moveRight and having the
    > zooming out illusion.
    >
    > Il 05/11/2010 20:47, Jay ha scritto:
    >
    >
    >
    > > Instead of directly changing the x value, try using the
    moveLeft and
    > > moveRight functions.  If I remember correctly, that will give
    you a
    > > rotation around the target instead of just moving to the left
    and give
    > > the illusion of zooming out.  Let me know if this works out
    the way
    > > you want it.


Reply via email to