I've created 2 articles with full source and example which may help you:

*Rotating TargetCamera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229

*Rotating Camera3D around a target object (Away3D 3.6)*
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230

Hope it helps

Darcey





On 8 November 2010 17:56, Miroku <[email protected]> wrote:

> No one knows how to solve this?
>
> On 6 Nov, 02:45, Andrea Silvestri <[email protected]>
> wrote:
> > Wait.... I am already using moveLeft and moveRight and having the
> > zooming out illusion.
> >
> > Il 05/11/2010 20:47, Jay ha scritto:
> >
> >
> >
> > > Instead of directly changing the x value, try using the moveLeft and
> > > moveRight functions.  If I remember correctly, that will give you a
> > > rotation around the target instead of just moving to the left and give
> > > the illusion of zooming out.  Let me know if this works out the way
> > > you want it.
>

Reply via email to