I've created 2 articles with full source and example which may help you: *Rotating TargetCamera3D around a target object (Away3D 3.6)* http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=229
*Rotating Camera3D around a target object (Away3D 3.6)* http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=2&aid=230 Hope it helps Darcey On 8 November 2010 17:56, Miroku <[email protected]> wrote: > No one knows how to solve this? > > On 6 Nov, 02:45, Andrea Silvestri <[email protected]> > wrote: > > Wait.... I am already using moveLeft and moveRight and having the > > zooming out illusion. > > > > Il 05/11/2010 20:47, Jay ha scritto: > > > > > > > > > Instead of directly changing the x value, try using the moveLeft and > > > moveRight functions. If I remember correctly, that will give you a > > > rotation around the target instead of just moving to the left and give > > > the illusion of zooming out. Let me know if this works out the way > > > you want it. >
