or six in one map, using the map6 property.
Note that the new render option in Prefab is also 100% compatible with the
cube.map6 & skybox.
ideal for instance if your cube needs to have some kind of enviroreflections
Fabrice
On Nov 19, 2010, at 3:36 PM, Páll Zoltán wrote:
> new Cube({ faces: { top: material1, bottom: material2, front: material3,
> back: material4, left: material5, right: material6}});
>
> Z.
>
> On 19 November 2010 15:21, NickBee <[email protected]> wrote:
> I picked up the book on Away3D. It did a great job of explaining the
> basics but I did not see an example of the above question. What’s the
> easiest way to put different materials on each side of a cube
> primitive?
>
> I understand the concept of using 6 planes in a 3dObj to build a cube
> but I'm just wondering if there is another way to do this.
>
> Thanks!
>