If it's possible in Away3D, it's possible in Away3D Lite. Usually advanced features are not included in Away3D Lite but can be added, if you feel like doing it! I needed a video material but wanted to use Away3D Lite, so I ported the Away3D video material to Away3D Lite, it wasn't that hard.
You can always composite the material manually and map it to a cube. It shouldn't be more taxing than using a Composite Material or multiple materials as long as you make sure it's built right. Cheers, J. On Dec 8, 12:00 pm, rctdeclan <[email protected]> wrote: > Is it really not possible in Away3dLite to use multiple materials? > I've read the article, but if you have a lot of materials which need > to be updated frequently, adding the materials together to form one > material will use a lot of memory... > > Is there maybe a way of modifying the Mesh class (Or any other class > which involves materials) To be able to use multiple materials on one > mesh? > > Or should I just use 6 planes? > > Declan > > On Nov 20, 5:42 pm, Páll Zoltán <[email protected]> wrote: > > > > > > > > > as mentioned before, > > tryhttp://www.away3d.com/livedocs/fp10/Away3DLite/away3dlite/primitives/... > > <http://www.away3d.com/livedocs/fp10/Away3DLite/away3dlite/primitives/...>Here's > > how the material is mapped:http://www.fullscreen.nl/blog/?p=74 > > > <http://www.fullscreen.nl/blog/?p=74>good luck :) > > Z. > > > On 20 November 2010 17:30, NickBee <[email protected]> wrote: > > > > So after some trial and error I think I now know the above is not > > > possible with away3DLite? > > > > Any insight on a cube with 6 different sides in Lite would be great. > > > Thanks!
