Poorly sick n dying, so half arsed answer :p
With lite you can set the cubes face material Face(Mesh(Yourcube).faces[0]).material = new BitmapMaterial(Cast.bitmap(imgAsset)); //FRONT Face(Mesh(Yourcube).faces[1]).material = new BitmapMaterial(Cast.bitmap(imgAsset2)); //BACK BUT The UV mapping is still cube6 style. So take a look at the difference between away3.6 cube.as and lites cube6 For example just with front/back Cube6 in lite line 54 & 55 _uvtData.push(1/3 - udelta - i*(1 - 6*udelta)/(3*_segmentsW), 1 - vdelta - j*(1 - 4*vdelta)/(2*_segmentsH), 1); _uvtData.push(1/3 + udelta + i*(1 - 6*udelta)/(3*_segmentsW), 1/2 - vdelta - j*(1 - 4*vdelta)/(2*_segmentsH), 1); change to (Little clue found in 3.6 cube.as line 175/176) _uvtData.push( 1 - i/_segmentsW, 1 - j/_segmentsH,1); _uvtData.push( i/_segmentsW, 1 - j/_segmentsH,1); Then the front and back can be changed. Do similar for left/right top/bottom.
