Poorly sick n dying, so half arsed answer :p

With lite you can set the cubes face material

Face(Mesh(Yourcube).faces[0]).material = new
BitmapMaterial(Cast.bitmap(imgAsset)); //FRONT
Face(Mesh(Yourcube).faces[1]).material = new
BitmapMaterial(Cast.bitmap(imgAsset2)); //BACK

BUT
The UV mapping is still cube6 style.

So take a look at the difference between away3.6 cube.as and lites cube6

For example just with front/back
Cube6 in lite line 54 & 55
_uvtData.push(1/3 - udelta - i*(1 - 6*udelta)/(3*_segmentsW), 1 - vdelta -
j*(1 - 4*vdelta)/(2*_segmentsH), 1);

_uvtData.push(1/3 + udelta + i*(1 - 6*udelta)/(3*_segmentsW), 1/2 - vdelta -
j*(1 - 4*vdelta)/(2*_segmentsH), 1);


change to (Little clue found in 3.6 cube.as line 175/176)
_uvtData.push( 1 - i/_segmentsW, 1 - j/_segmentsH,1);

_uvtData.push( i/_segmentsW, 1 - j/_segmentsH,1);

Then the front and back can be changed.
Do similar for left/right top/bottom.

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