Hey Fabrice, in another Thread you said, that objects like doors, chairs, tables etc should be added to the tree after using the bps generator and set collider = true. thats all i have done, but this doesnt work when adding an object from prefab as as3-file. the object is added to the tree and shows up but doesnt collide. can you please help me :)
On 23 Nov., 12:54, le_unam <[email protected]> wrote: > hmm now i did it with the for-"function" and the whole object is > shown, but the collision detection doesnt work. i tried > object.collider = true; and i also tried object.meshes[i].collider = > true; nothing works. > > On 23 Nov., 12:39, le_unam <[email protected]> wrote: > > > hey fabrice, thank you ... this works good, but now only one mesh of > > my object is shown. is there a way to automatically add all mehses of > > the object or do i have to find out how many meshes my object does > > have and do it with for(....){ .... } ?? > > > On 23 Nov., 12:20, Fabrice3D <[email protected]> wrote: > > > > If you have exported the AS3 from Prefab > > > > var holder:PrefabClass = new PrefabClass(); > > > _tree.addChild(holder.meshes[0]); //the as file meshes array contains > > > ONLY meshes > > > > Make also sure the model is IN the bounds of your tree model, if you add > > > the model outside the "walls" or if a part of it is outside > > > it will probably not be considered for render. > > > > Fabrice > > > > On Nov 23, 2010, at 10:58 AM, le_unam wrote: > > > > > Hey, did anyone successfully add an obj oder as3 export from prefab > > > > into the bsp tree? > > > > i still have the problem that my obj only shows up when adding it to > > > > _view.scene but not _tree. > > > > i know that the bsp tree is not able to show objectcontainer3d, but > > > > i`m nearly sure that my obj is no objectcontainer3d. how can i trace > > > > the type of my object? > > > > > greets manu > > > > > On 22 Nov., 12:43, Tony Brown <[email protected]> wrote: > > > >> thanks for the link this will help me :) > > > > >> On Thu, Nov 18, 2010 at 3:52 PM, John Wilson < > > > > >> [email protected]> wrote: > > > >>> Hi, > > > > >>> Look at: > > > > >>> http://john-wilson.110mb.com/bsp_tutorial/bsp_tutorial_index.html > > > > >>> the ActionScript part of the tutorial may help. > > > > >>> Regards, > > > > >>> John Wilson > > > > >>> On Nov 18, 2:12 pm, le_unam <[email protected]> wrote: > > > >>>> the code i use in my main class for adding my obj file is the > > > >>>> following: > > > > >>>> import away3d.loaders.MyMan; > > > > >>>> private var superMan:MyMan; > > > > >>>> superMan = new MyMan(10); > > > >>>> _tree.addChild(superMan); > > > > >>>> is this the correct way to add objects or did i something wrong? > > > > >>>> On 18 Nov., 13:19, le_unam <[email protected]> wrote: > > > > >>>>> Hey ... i tried a little bit with adding an obj to the bsp tree and > > > >>>>> it > > > >>>>> doesnt work for me ^^ > > > > >>>>> the model is shown when i take _view.scene.addChild but not when > > > >>>>> adding to the tree _tree.addChild. I searched in this forum and > > > >>>>> found > > > >>>>> that i should load the obj into prefab and export an as3 file. i did > > > >>>>> this and imported the class into my main class but then it is the > > > >>>>> same > > > >>>>> issue. the model is only shown when adding to _view.scene, but not > > > >>>>> to > > > >>>>> the tree. > > > > >>>>> any ideas? = /- Hide quoted text - > > > > >>>> - Show quoted text -
