obj = new Kub();
// obj.collider = true;
for each (var m:Mesh in obj.meshes)
{
m.collider = true;
_tree.addChild(m);
}
- [away3d] Re: add Obj to BSP-Tree John Wilson
- [away3d] Re: add Obj to BSP-Tree le_unam
- Re: [away3d] Re: add Obj to BSP-Tree Tony Brown
- [away3d] Re: add Obj to BSP-Tree le_unam
- Re: [away3d] Re: add Obj to BSP-Tree Fabrice3D
- [away3d] Re: add Obj to BSP-Tree le_unam
- [away3d] Re: add Obj to BSP-Tree le_unam
- [away3d] Re: add Obj to BSP-Tree le_unam
- Re: [away3d] Re: add Obj to BSP-Tree Fabrice3D
- [away3d] Re: add Obj to BSP-Tree le_unam
- Re: [away3d] Re: add Obj to BSP-Tree John Brookes
- [away3d] Re: add Obj to BSP-Tree le_unam
- Re: [away3d] Re: add Obj to BSP-Tree Hjupter Cerrud
- [away3d] Re: add Obj to BSP-Tree le_unam
- [away3d] Re: add Obj to BSP-Tree le_unam
