Hey Dona have you tried on JigLib forum.?Here most topics are related to
Away3D.

On Sun, Dec 5, 2010 at 11:16 PM, Dona <[email protected]> wrote:

> Anybody please help me on this problem?
>
> On Dec 5, 7:50 pm, Dona <[email protected]> wrote:
> > Hi,
> >
> > I've created terrain and collision objects in away3D(flash sdk cs5)
> > for a racing game.Now i'm trying to create collision there.But i'm a
> > very beginner in jiglib physics.Whenever i'm applying step function in
> > enterframe function then i can see, the angle of the terrain is
> > totally reversed...
> >
> > I've created a hovercamera and following are the setting.
> >
> > protected function setCamera() : void{
> >             camera.zoom = 1;
> >             camera.focus = 600;
> >             camera.targetpanangle = 180;
> >             camera.targettiltangle = 8;
> >
> > }
> >
> > And I've created terrain here...
> >
> > private function createTerrain() : void {
> >             var ground:RigidBody = physics.createGround( { width:2500,
> > height:3125, segments:20 } , 0);
> >             physics.getMesh(ground).material = new
> > BitmapMaterial(Cast.bitmap("Terrain"));
> >
> >   }
> >
> > protected var physics:Away3DPhysics = new Away3DPhysics(view, 5);
> >
> > I appreciate all your help
> > Thank You




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