Hi Dona,

Well... I don't have any problem with the latest JigLib and the latest
Away3D, so I don't know why your code don't work. This are my code :

physics = new Away3DPhysics((facade as Game).gameMediator.threeDView.view3D,
1);
var ground:RigidBody = physics.createGround({width:1800, height:1800}, 0);
becakFrontBB = physics.createCube({width:10, height:10, depth:10});
becakFrontBB.y = 10;
physics.getMesh(becakFrontBB).material = new WireframeMaterial();

And of course, calling step will run the physics, and it works fine with a
ground and a cube.

On Mon, Dec 6, 2010 at 9:56 AM, Dona <[email protected]> wrote:

> I've posted this query in jiglib forum.Unfortunately i didn't get any
> response from jiglib forum.I thought anybody in this forum who already
> familiar with jiglib and away3D will help me...
>
> Thank You
> Dona
>
> On Dec 6, 2:38 am, Michael Iv <[email protected]> wrote:
> > Hey Dona have you tried on JigLib forum.?Here most topics are related to
> > Away3D.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Sun, Dec 5, 2010 at 11:16 PM, Dona <[email protected]> wrote:
> > > Anybody please help me on this problem?
> >
> > > On Dec 5, 7:50 pm, Dona <[email protected]> wrote:
> > > > Hi,
> >
> > > > I've created terrain and collision objects in away3D(flash sdk cs5)
> > > > for a racing game.Now i'm trying to create collision there.But i'm a
> > > > very beginner in jiglib physics.Whenever i'm applying step function
> in
> > > > enterframe function then i can see, the angle of the terrain is
> > > > totally reversed...
> >
> > > > I've created a hovercamera and following are the setting.
> >
> > > > protected function setCamera() : void{
> > > >             camera.zoom = 1;
> > > >             camera.focus = 600;
> > > >             camera.targetpanangle = 180;
> > > >             camera.targettiltangle = 8;
> >
> > > > }
> >
> > > > And I've created terrain here...
> >
> > > > private function createTerrain() : void {
> > > >             var ground:RigidBody = physics.createGround( {
> width:2500,
> > > > height:3125, segments:20 } , 0);
> > > >             physics.getMesh(ground).material = new
> > > > BitmapMaterial(Cast.bitmap("Terrain"));
> >
> > > >   }
> >
> > > > protected var physics:Away3DPhysics = new Away3DPhysics(view, 5);
> >
> > > > I appreciate all your help
> > > > Thank You
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]




-- 
Aji Pamungkas

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