That works perfectly...thanks alot!
On Dec 8, 1:00 am, Aji Pamungkas <[email protected]> wrote: > Hi Dona, > > Well... I don't have any problem with the latest JigLib and the latest > Away3D, so I don't know why your code don't work. This are my code : > > physics = new Away3DPhysics((facade as Game).gameMediator.threeDView.view3D, > 1); > var ground:RigidBody = physics.createGround({width:1800, height:1800}, 0); > becakFrontBB = physics.createCube({width:10, height:10, depth:10}); > becakFrontBB.y = 10; > physics.getMesh(becakFrontBB).material = new WireframeMaterial(); > > And of course, calling step will run the physics, and it works fine with a > ground and a cube. > > > > > > > > > > On Mon, Dec 6, 2010 at 9:56 AM, Dona <[email protected]> wrote: > > I've posted this query in jiglib forum.Unfortunately i didn't get any > > response from jiglib forum.I thought anybody in this forum who already > > familiar with jiglib and away3D will help me... > > > Thank You > > Dona > > > On Dec 6, 2:38 am, Michael Iv <[email protected]> wrote: > > > Hey Dona have you tried on JigLib forum.?Here most topics are related to > > > Away3D. > > > > On Sun, Dec 5, 2010 at 11:16 PM, Dona <[email protected]> wrote: > > > > Anybody please help me on this problem? > > > > > On Dec 5, 7:50 pm, Dona <[email protected]> wrote: > > > > > Hi, > > > > > > I've created terrain and collision objects in away3D(flash sdk cs5) > > > > > for a racing game.Now i'm trying to create collision there.But i'm a > > > > > very beginner in jiglib physics.Whenever i'm applying step function > > in > > > > > enterframe function then i can see, the angle of the terrain is > > > > > totally reversed... > > > > > > I've created a hovercamera and following are the setting. > > > > > > protected function setCamera() : void{ > > > > > camera.zoom = 1; > > > > > camera.focus = 600; > > > > > camera.targetpanangle = 180; > > > > > camera.targettiltangle = 8; > > > > > > } > > > > > > And I've created terrain here... > > > > > > private function createTerrain() : void { > > > > > var ground:RigidBody = physics.createGround( { > > width:2500, > > > > > height:3125, segments:20 } , 0); > > > > > physics.getMesh(ground).material = new > > > > > BitmapMaterial(Cast.bitmap("Terrain")); > > > > > > } > > > > > > protected var physics:Away3DPhysics = new Away3DPhysics(view, 5); > > > > > > I appreciate all your help > > > > > Thank You > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected] > > -- > Aji Pamungkas
