I've posted this query in jiglib forum.Unfortunately i didn't get any
response from jiglib forum.I thought anybody in this forum who already
familiar with jiglib and away3D will help me...

Thank You
Dona

On Dec 6, 2:38 am, Michael Iv <[email protected]> wrote:
> Hey Dona have you tried on JigLib forum.?Here most topics are related to
> Away3D.
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> On Sun, Dec 5, 2010 at 11:16 PM, Dona <[email protected]> wrote:
> > Anybody please help me on this problem?
>
> > On Dec 5, 7:50 pm, Dona <[email protected]> wrote:
> > > Hi,
>
> > > I've created terrain and collision objects in away3D(flash sdk cs5)
> > > for a racing game.Now i'm trying to create collision there.But i'm a
> > > very beginner in jiglib physics.Whenever i'm applying step function in
> > > enterframe function then i can see, the angle of the terrain is
> > > totally reversed...
>
> > > I've created a hovercamera and following are the setting.
>
> > > protected function setCamera() : void{
> > >             camera.zoom = 1;
> > >             camera.focus = 600;
> > >             camera.targetpanangle = 180;
> > >             camera.targettiltangle = 8;
>
> > > }
>
> > > And I've created terrain here...
>
> > > private function createTerrain() : void {
> > >             var ground:RigidBody = physics.createGround( { width:2500,
> > > height:3125, segments:20 } , 0);
> > >             physics.getMesh(ground).material = new
> > > BitmapMaterial(Cast.bitmap("Terrain"));
>
> > >   }
>
> > > protected var physics:Away3DPhysics = new Away3DPhysics(view, 5);
>
> > > I appreciate all your help
> > > Thank You
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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