I used to use a normal BitmapMaterial.
Now I tried adding a standard directionalLight and a
PhongBitmapMaterial to my object but I get just the specular spot and
no darkness areas.
Gonna read Darcey articles right now and give feedback =)

On 8 Dic, 15:44, Darcey Lloyd <[email protected]> wrote:
> Some examples with full source of lighting examples:
>
> http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article_...
>
> D
>
> On 8 December 2010 14:24, le_unam <[email protected]> wrote:
>
>
>
> > i think for light reaction you need phongbitmapmaterial instead od
> > bitmapmaterial. or do you already use phongbitmapmaterial?
>
> > On 8 Dez., 15:13, Miroku <[email protected]> wrote:
> > > Hi everyone, I'm looking for a way to have a zone of my scene
> > > illuminated by a source of light and the rest completely in the dark.
> > > How can I achieve that?
>
> > > I tried with simply adding the various light classes to the scene but
> > > got no change, I think I miss something =\
> > > The question is: what am I missing?
>
> > > Hope someone can help =)

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