I used to use a normal BitmapMaterial. Now I tried adding a standard directionalLight and a PhongBitmapMaterial to my object but I get just the specular spot and no darkness areas. Gonna read Darcey articles right now and give feedback =)
On 8 Dic, 15:44, Darcey Lloyd <[email protected]> wrote: > Some examples with full source of lighting examples: > > http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article_... > > D > > On 8 December 2010 14:24, le_unam <[email protected]> wrote: > > > > > i think for light reaction you need phongbitmapmaterial instead od > > bitmapmaterial. or do you already use phongbitmapmaterial? > > > On 8 Dez., 15:13, Miroku <[email protected]> wrote: > > > Hi everyone, I'm looking for a way to have a zone of my scene > > > illuminated by a source of light and the rest completely in the dark. > > > How can I achieve that? > > > > I tried with simply adding the various light classes to the scene but > > > got no change, I think I miss something =\ > > > The question is: what am I missing? > > > > Hope someone can help =)
