of course its still a good method when baking the light into the texture ... you can do this with prefab or with the 3d programm of your choice like c4d or 3dmax. thats the best for your performance, too.
On 9 Dez., 11:57, Miroku <[email protected]> wrote: > I used to use a normal BitmapMaterial. > Now I tried adding a standard directionalLight and a > PhongBitmapMaterial to my object but I get just the specular spot and > no darkness areas. > Gonna read Darcey articles right now and give feedback =) > > On 8 Dic, 15:44, Darcey Lloyd <[email protected]> wrote: > > > Some examples with full source of lighting examples: > > >http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article_... > > > D > > > On 8 December 2010 14:24, le_unam <[email protected]> wrote: > > > > i think for light reaction you need phongbitmapmaterial instead od > > > bitmapmaterial. or do you already use phongbitmapmaterial? > > > > On 8 Dez., 15:13, Miroku <[email protected]> wrote: > > > > Hi everyone, I'm looking for a way to have a zone of my scene > > > > illuminated by a source of light and the rest completely in the dark. > > > > How can I achieve that? > > > > > I tried with simply adding the various light classes to the scene but > > > > got no change, I think I miss something =\ > > > > The question is: what am I missing? > > > > > Hope someone can help =)
