create your room or your objects with prefab and export them as as3
for example, so your materials are added to the central material
library ... the look at the centralmateriallirbary class and look for
"updatematerial" or "replacematerial". these functions are able to
replace the materials at runtime i think.

On 10 Dez., 10:27, Andrea Silvestri <[email protected]>
wrote:
> I read that some people suggested it, but I couldn't find a good
> explanation on HOW to use MaterialLibrary =\
>
> Il 10/12/2010 08:11, le_unam ha scritto:
>
> > try to use the central materiallibrary to update them in runtime.
>
> > On 10 Dez., 00:42, Andrea Silvestri<[email protected]>
> > wrote:
> >> Yes, though I have mastered lights in the scene I think I'll use premade
> >> textures.
> >> Now the problem is the cubeMaterial issue... no way to update it in
> >> runtime =_=
>
> >> Il 09/12/2010 14:04, le_unam ha scritto:
>
> >>> of course its still a good method when baking the light into the
> >>> texture ... you can do this with prefab or with the 3d programm of
> >>> your choice like c4d or 3dmax.
> >>> thats the best for your performance, too.
> >>> On 9 Dez., 11:57, Miroku<[email protected]>    wrote:
> >>>> I used to use a normal BitmapMaterial.
> >>>> Now I tried adding a standard directionalLight and a
> >>>> PhongBitmapMaterial to my object but I get just the specular spot and
> >>>> no darkness areas.
> >>>> Gonna read Darcey articles right now and give feedback =)
> >>>> On 8 Dic, 15:44, Darcey Lloyd<[email protected]>    wrote:
> >>>>> Some examples with full source of lighting examples:
> >>>>>http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article_...
> >>>>> D
> >>>>> On 8 December 2010 14:24, le_unam<[email protected]>    wrote:
> >>>>>> i think for light reaction you need phongbitmapmaterial instead od
> >>>>>> bitmapmaterial. or do you already use phongbitmapmaterial?
> >>>>>> On 8 Dez., 15:13, Miroku<[email protected]>    wrote:
> >>>>>>> Hi everyone, I'm looking for a way to have a zone of my scene
> >>>>>>> illuminated by a source of light and the rest completely in the dark.
> >>>>>>> How can I achieve that?
> >>>>>>> I tried with simply adding the various light classes to the scene but
> >>>>>>> got no change, I think I miss something =\
> >>>>>>> The question is: what am I missing?
> >>>>>>> Hope someone can help =)

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