I almost figured out the Mesh class, and I've also read the book "3D in Flash".
I'm just wondering how the UV mapping of a "global" material differs from the UV mapping of a face material. Could somebody explain this to me? Declan On Dec 15, 4:43 pm, John Brookes <[email protected]> wrote: > Well as long as it 'seems' to work thats ok. :)
