I almost figured out the Mesh class, and I've also read the book "3D
in Flash".

I'm just wondering how the UV mapping of a "global" material differs
from the UV mapping of a face material.

Could somebody explain this to me?

Declan

On Dec 15, 4:43 pm, John Brookes <[email protected]> wrote:
> Well as long as it 'seems' to work thats ok. :)

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