No Ideas buddies? Any idea will be welcome!

On 4 jan, 16:05, Texugo <[email protected]> wrote:
> Hi buddies
> Happy new year 4 all us :-)
>
> Well ... i got a problem. I have a almost complete turn-based game
> made in away3d, but i have a problem about clipping and animations.
> I got a scene with 2 animated md2 characters in a closed room and the
> camera must sometimes be near of character 1, and sometimes must be
> near of character 2. For the closed room polygons does´nt break i
> about ot use NearfieldClipping.
> The problem is ... when camera comes to character 1, character´s 2
> animation stop and vice-versa. Then i think "Theres must be a problem
> in z values of NearfieldClipping". Well ... my 2 characters got a
> distance between it of 200 units ... then i change maxZ value´s to
> 1000 and does´nt work ... and does´nt matter the maxZ value ... one of
> two character animations stop!. I try FurstumClipping and got the same
> problem. If i use RectangleClipping the polygons of closed rom breaks.
>
> Please, i dont know how to solve this ... besides i got months of work
> in this game :-|
> Thanx
>
> Just a little note: the camera runs and rotate in scene, apply
> position and apply rotations seems make no diference, i dont´t know if
> this helps...
> Another one, i use away3d 3.5.
> Thanx Again

Reply via email to