Thanx for reply Aji ... and sorry about my delay in reply 'cos i have
to make a little demo to you see by yourself the problem.

http://www.doutorpalhaco.com/away3d_example/

I guess my problem is not about know or not the model animations. In
the beginning of scene both characters are animated. And then, in
Nearfiledclipping, when camera approaches to character01, character02
stops animation. When camera goto character02 this character play
again your animation (by itself, cos all animations are in loop), and
character01 stop your animation (by itself). If i use
RectangleClipping i have no problem with animation, but scene cracks,
besides the fact i've increase number of faces of scene.

My guess about Clipping problem and not animation problem is about
everything outside of view clipping is not updated (animations
included). Does'nt matter how i change NearfieldClipping.maxZ or
NearfielClipping.minZ the results are the same. Someone know if minZ
and maxZ are absolute in world coordinates or relative in view
coordinates? There's some other way, in rectangleClipping, to make my
scene don't crack (this solve the problem too).

Thanx , all idea will be welcome!


On 6 jan, 02:16, Aji Pamungkas <[email protected]> wrote:
> Hi Texugo,
>
> Could you please provide us the example ?
> IMO, i don't think there is a connection between clipping and model's
> animation. Maybe, you are trying to call an animation name in character 2
> which doesn't exists.
>
>
>
> On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote:
> > No Ideas buddies? Any idea will be welcome!
>
> > On 4 jan, 16:05, Texugo <[email protected]> wrote:
> > > Hi buddies
> > > Happy new year 4 all us :-)
>
> > > Well ... i got a problem. I have a almost complete turn-based game
> > > made in away3d, but i have a problem about clipping and animations.
> > > I got a scene with 2 animated md2 characters in a closed room and the
> > > camera must sometimes be near of character 1, and sometimes must be
> > > near of character 2. For the closed room polygons does´nt break i
> > > about ot use NearfieldClipping.
> > > The problem is ... when camera comes to character 1, character´s 2
> > > animation stop and vice-versa. Then i think "Theres must be a problem
> > > in z values of NearfieldClipping". Well ... my 2 characters got a
> > > distance between it of 200 units ... then i change maxZ value´s to
> > > 1000 and does´nt work ... and does´nt matter the maxZ value ... one of
> > > two character animations stop!. I try FurstumClipping and got the same
> > > problem. If i use RectangleClipping the polygons of closed rom breaks.
>
> > > Please, i dont know how to solve this ... besides i got months of work
> > > in this game :-|
> > > Thanx
>
> > > Just a little note: the camera runs and rotate in scene, apply
> > > position and apply rotations seems make no diference, i dont´t know if
> > > this helps...
> > > Another one, i use away3d 3.5.
> > > Thanx Again
>
> --
> Aji Pamungkas

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