Hi Texugo,

Could you please provide us the example ?
IMO, i don't think there is a connection between clipping and model's
animation. Maybe, you are trying to call an animation name in character 2
which doesn't exists.



On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote:

> No Ideas buddies? Any idea will be welcome!
>
> On 4 jan, 16:05, Texugo <[email protected]> wrote:
> > Hi buddies
> > Happy new year 4 all us :-)
> >
> > Well ... i got a problem. I have a almost complete turn-based game
> > made in away3d, but i have a problem about clipping and animations.
> > I got a scene with 2 animated md2 characters in a closed room and the
> > camera must sometimes be near of character 1, and sometimes must be
> > near of character 2. For the closed room polygons does´nt break i
> > about ot use NearfieldClipping.
> > The problem is ... when camera comes to character 1, character´s 2
> > animation stop and vice-versa. Then i think "Theres must be a problem
> > in z values of NearfieldClipping". Well ... my 2 characters got a
> > distance between it of 200 units ... then i change maxZ value´s to
> > 1000 and does´nt work ... and does´nt matter the maxZ value ... one of
> > two character animations stop!. I try FurstumClipping and got the same
> > problem. If i use RectangleClipping the polygons of closed rom breaks.
> >
> > Please, i dont know how to solve this ... besides i got months of work
> > in this game :-|
> > Thanx
> >
> > Just a little note: the camera runs and rotate in scene, apply
> > position and apply rotations seems make no diference, i dont´t know if
> > this helps...
> > Another one, i use away3d 3.5.
> > Thanx Again
>



-- 
Aji Pamungkas

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