does it stops only when camera is still? Fabrice
On Jan 8, 2011, at 8:28 PM, Texugo wrote: > Aji > > I try your tip and have same results about NearfieldClipping (in > examples is already use PerspectiveLens in camera). Dawn weirdo > problem .... > How about the position of your characters in your game? All of it are > in positive Z axis? Did you change something in min/maxX and min/maxY > clipping? > In your game camera changes position and have no problem ? > > Thanx again > > On 8 jan, 15:57, Aji Pamungkas <[email protected]> wrote: >> Hi Texugo, >> >> Wooowww. You're making a fighting game, coolll... >> >> I also use MD2, and I don't have the same problem like you. After seeing my >> game's code, i realize that i use Away3D 3.5, FrustumClipping, >> PerspectiveLens, and i don't change maxZ at all. And when my character is >> far away from the camera, it's animation are still working just fine. >> >> >> >> On Sat, Jan 8, 2011 at 5:02 PM, Texugo <[email protected]> wrote: >>> Thanx for reply Aji ... and sorry about my delay in reply 'cos i have >>> to make a little demo to you see by yourself the problem. >> >>> http://www.doutorpalhaco.com/away3d_example/ >> >>> I guess my problem is not about know or not the model animations. In >>> the beginning of scene both characters are animated. And then, in >>> Nearfiledclipping, when camera approaches to character01, character02 >>> stops animation. When camera goto character02 this character play >>> again your animation (by itself, cos all animations are in loop), and >>> character01 stop your animation (by itself). If i use >>> RectangleClipping i have no problem with animation, but scene cracks, >>> besides the fact i've increase number of faces of scene. >> >>> My guess about Clipping problem and not animation problem is about >>> everything outside of view clipping is not updated (animations >>> included). Does'nt matter how i change NearfieldClipping.maxZ or >>> NearfielClipping.minZ the results are the same. Someone know if minZ >>> and maxZ are absolute in world coordinates or relative in view >>> coordinates? There's some other way, in rectangleClipping, to make my >>> scene don't crack (this solve the problem too). >> >>> Thanx , all idea will be welcome! >> >>> On 6 jan, 02:16, Aji Pamungkas <[email protected]> wrote: >>>> Hi Texugo, >> >>>> Could you please provide us the example ? >>>> IMO, i don't think there is a connection between clipping and model's >>>> animation. Maybe, you are trying to call an animation name in character 2 >>>> which doesn't exists. >> >>>> On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote: >>>>> No Ideas buddies? Any idea will be welcome! >> >>>>> On 4 jan, 16:05, Texugo <[email protected]> wrote: >>>>>> Hi buddies >>>>>> Happy new year 4 all us :-) >> >>>>>> Well ... i got a problem. I have a almost complete turn-based game >>>>>> made in away3d, but i have a problem about clipping and animations. >>>>>> I got a scene with 2 animated md2 characters in a closed room and the >>>>>> camera must sometimes be near of character 1, and sometimes must be >>>>>> near of character 2. For the closed room polygons does´nt break i >>>>>> about ot use NearfieldClipping. >>>>>> The problem is ... when camera comes to character 1, character´s 2 >>>>>> animation stop and vice-versa. Then i think "Theres must be a problem >>>>>> in z values of NearfieldClipping". Well ... my 2 characters got a >>>>>> distance between it of 200 units ... then i change maxZ value´s to >>>>>> 1000 and does´nt work ... and does´nt matter the maxZ value ... one >>> of >>>>>> two character animations stop!. I try FurstumClipping and got the >>> same >>>>>> problem. If i use RectangleClipping the polygons of closed rom >>> breaks. >> >>>>>> Please, i dont know how to solve this ... besides i got months of >>> work >>>>>> in this game :-| >>>>>> Thanx >> >>>>>> Just a little note: the camera runs and rotate in scene, apply >>>>>> position and apply rotations seems make no diference, i dont´t know >>> if >>>>>> this helps... >>>>>> Another one, i use away3d 3.5. >>>>>> Thanx Again >> >>>> -- >>>> Aji Pamungkas >> >> -- >> Aji Pamungkas
