does it stops only when camera is still?
Fabrice

On Jan 8, 2011, at 8:28 PM, Texugo wrote:

> Aji
> 
> I try your tip and have same results about NearfieldClipping (in
> examples is already use PerspectiveLens in camera). Dawn weirdo
> problem ....
> How about the position of your characters in your game? All of it are
> in positive Z axis? Did you change something in min/maxX and min/maxY
> clipping?
> In your game camera changes position and have no problem ?
> 
> Thanx again
> 
> On 8 jan, 15:57, Aji Pamungkas <[email protected]> wrote:
>> Hi Texugo,
>> 
>> Wooowww. You're making a fighting game, coolll...
>> 
>> I also use MD2, and I don't have the same problem like you. After seeing my
>> game's code, i realize that i use Away3D 3.5, FrustumClipping,
>> PerspectiveLens, and i don't change maxZ at all. And when my character is
>> far away from the camera, it's  animation are still working just fine.
>> 
>> 
>> 
>> On Sat, Jan 8, 2011 at 5:02 PM, Texugo <[email protected]> wrote:
>>> Thanx for reply Aji ... and sorry about my delay in reply 'cos i have
>>> to make a little demo to you see by yourself the problem.
>> 
>>> http://www.doutorpalhaco.com/away3d_example/
>> 
>>> I guess my problem is not about know or not the model animations. In
>>> the beginning of scene both characters are animated. And then, in
>>> Nearfiledclipping, when camera approaches to character01, character02
>>> stops animation. When camera goto character02 this character play
>>> again your animation (by itself, cos all animations are in loop), and
>>> character01 stop your animation (by itself). If i use
>>> RectangleClipping i have no problem with animation, but scene cracks,
>>> besides the fact i've increase number of faces of scene.
>> 
>>> My guess about Clipping problem and not animation problem is about
>>> everything outside of view clipping is not updated (animations
>>> included). Does'nt matter how i change NearfieldClipping.maxZ or
>>> NearfielClipping.minZ the results are the same. Someone know if minZ
>>> and maxZ are absolute in world coordinates or relative in view
>>> coordinates? There's some other way, in rectangleClipping, to make my
>>> scene don't crack (this solve the problem too).
>> 
>>> Thanx , all idea will be welcome!
>> 
>>> On 6 jan, 02:16, Aji Pamungkas <[email protected]> wrote:
>>>> Hi Texugo,
>> 
>>>> Could you please provide us the example ?
>>>> IMO, i don't think there is a connection between clipping and model's
>>>> animation. Maybe, you are trying to call an animation name in character 2
>>>> which doesn't exists.
>> 
>>>> On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote:
>>>>> No Ideas buddies? Any idea will be welcome!
>> 
>>>>> On 4 jan, 16:05, Texugo <[email protected]> wrote:
>>>>>> Hi buddies
>>>>>> Happy new year 4 all us :-)
>> 
>>>>>> Well ... i got a problem. I have a almost complete turn-based game
>>>>>> made in away3d, but i have a problem about clipping and animations.
>>>>>> I got a scene with 2 animated md2 characters in a closed room and the
>>>>>> camera must sometimes be near of character 1, and sometimes must be
>>>>>> near of character 2. For the closed room polygons does´nt break i
>>>>>> about ot use NearfieldClipping.
>>>>>> The problem is ... when camera comes to character 1, character´s 2
>>>>>> animation stop and vice-versa. Then i think "Theres must be a problem
>>>>>> in z values of NearfieldClipping". Well ... my 2 characters got a
>>>>>> distance between it of 200 units ... then i change maxZ value´s to
>>>>>> 1000 and does´nt work ... and does´nt matter the maxZ value ... one
>>> of
>>>>>> two character animations stop!. I try FurstumClipping and got the
>>> same
>>>>>> problem. If i use RectangleClipping the polygons of closed rom
>>> breaks.
>> 
>>>>>> Please, i dont know how to solve this ... besides i got months of
>>> work
>>>>>> in this game :-|
>>>>>> Thanx
>> 
>>>>>> Just a little note: the camera runs and rotate in scene, apply
>>>>>> position and apply rotations seems make no diference, i dont´t know
>>> if
>>>>>> this helps...
>>>>>> Another one, i use away3d 3.5.
>>>>>> Thanx Again
>> 
>>>> --
>>>> Aji Pamungkas
>> 
>> --
>> Aji Pamungkas

Reply via email to