Hi Texugo, Wooowww. You're making a fighting game, coolll...
I also use MD2, and I don't have the same problem like you. After seeing my game's code, i realize that i use Away3D 3.5, FrustumClipping, PerspectiveLens, and i don't change maxZ at all. And when my character is far away from the camera, it's animation are still working just fine. On Sat, Jan 8, 2011 at 5:02 PM, Texugo <[email protected]> wrote: > Thanx for reply Aji ... and sorry about my delay in reply 'cos i have > to make a little demo to you see by yourself the problem. > > http://www.doutorpalhaco.com/away3d_example/ > > I guess my problem is not about know or not the model animations. In > the beginning of scene both characters are animated. And then, in > Nearfiledclipping, when camera approaches to character01, character02 > stops animation. When camera goto character02 this character play > again your animation (by itself, cos all animations are in loop), and > character01 stop your animation (by itself). If i use > RectangleClipping i have no problem with animation, but scene cracks, > besides the fact i've increase number of faces of scene. > > My guess about Clipping problem and not animation problem is about > everything outside of view clipping is not updated (animations > included). Does'nt matter how i change NearfieldClipping.maxZ or > NearfielClipping.minZ the results are the same. Someone know if minZ > and maxZ are absolute in world coordinates or relative in view > coordinates? There's some other way, in rectangleClipping, to make my > scene don't crack (this solve the problem too). > > Thanx , all idea will be welcome! > > > On 6 jan, 02:16, Aji Pamungkas <[email protected]> wrote: > > Hi Texugo, > > > > Could you please provide us the example ? > > IMO, i don't think there is a connection between clipping and model's > > animation. Maybe, you are trying to call an animation name in character 2 > > which doesn't exists. > > > > > > > > On Thu, Jan 6, 2011 at 4:52 AM, Texugo <[email protected]> wrote: > > > No Ideas buddies? Any idea will be welcome! > > > > > On 4 jan, 16:05, Texugo <[email protected]> wrote: > > > > Hi buddies > > > > Happy new year 4 all us :-) > > > > > > Well ... i got a problem. I have a almost complete turn-based game > > > > made in away3d, but i have a problem about clipping and animations. > > > > I got a scene with 2 animated md2 characters in a closed room and the > > > > camera must sometimes be near of character 1, and sometimes must be > > > > near of character 2. For the closed room polygons does´nt break i > > > > about ot use NearfieldClipping. > > > > The problem is ... when camera comes to character 1, character´s 2 > > > > animation stop and vice-versa. Then i think "Theres must be a problem > > > > in z values of NearfieldClipping". Well ... my 2 characters got a > > > > distance between it of 200 units ... then i change maxZ value´s to > > > > 1000 and does´nt work ... and does´nt matter the maxZ value ... one > of > > > > two character animations stop!. I try FurstumClipping and got the > same > > > > problem. If i use RectangleClipping the polygons of closed rom > breaks. > > > > > > Please, i dont know how to solve this ... besides i got months of > work > > > > in this game :-| > > > > Thanx > > > > > > Just a little note: the camera runs and rotate in scene, apply > > > > position and apply rotations seems make no diference, i dont´t know > if > > > > this helps... > > > > Another one, i use away3d 3.5. > > > > Thanx Again > > > > -- > > Aji Pamungkas > -- Aji Pamungkas
