okay now it works .. nothing is added to the swf thats nice ... thank
you ... my problem now is that i dont know how to add this object to
the tree ... its only shown when its added to _view.scene ... how can
i get it to the tree now?

var objekte:Object3D = AWData.parse(new AWDFile(), { customPath:"./
images/images/" } );
_tree.addChild(objekte);

this dont show anything ^^

On 24 Jan., 10:16, le_unam <[email protected]> wrote:
> hey fabrice ... yes i know about the answer, but after that i tried
> the awd file ... it was embedded too ... thats why i ask again. but if
> you are sure (and i think you are ^^) maybe i did something wrong with
> the awd and i will try again. thanks
>
> On 24 Jan., 10:09, Fabrice3D <[email protected]> wrote:
>
> > You got an answer for this already, 2 or 3 weeks ago. Use awd instead of 
> > as3 for your dynamic models.
> > as3 embeds the source maps while awd loads them.
>
> > To embed the awd, look at the bsp as3 output class, otherwize use the 
> > Loader3D to load the awd file.
>
> > Fabrice
>
> > On Jan 24, 2011, at 9:06 AM, le_unam wrote:
>
> > > hey when i add objects, exported with prefab, to my bsp tree the
> > > object-files (textures) are always included to the swf file. i want to
> > > load them separately as the bsptree does. any idea how to keep the
> > > files "excluded"? ^^

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